Hey guys, how y’all doin’?
So here’s the thing: I’m new to CG and 3D art, my goal is improve my skills to create some realistic artwork.
I just finished sculpting a model in ZBrush and now I would like to texture it and render it in Arnold. But I just don’t know how to proceed past the sculpting part.
The model is heavy (20 million polygons) and when I import it to Maya, it becomes almost impossible to use the software. I tried using decimation master but this way I got f***ked up UVs. Should I export it at a lower subdiv. and use displacement maps? Won’t this make me lose some details?