This one is for the old timers…
Ok so what is Deluxe paint?
The original version was created for the Commodore Amiga and was released in November 1985. It was eventually ported to other platforms, but only had industry standard status on the Amiga
I did some digging to see why such an awesome program just stopped beign developed and I after some research I found this.
" was the co-developer of Deluxe Paint from version 4.1 on, along with Lee Ozer. Some people have been wondering whatever happened to the product series, so here’s a little background.
EA was going through a big transition from 1992 on, attempting some things that never materialized (creating standup arcade games), some things that only partially materialized (edutainment software, ala the Learning Company) and the franchise-centric EA Sports brand, which was just two guys at the time negotiating with sports agents. Deluxe Paint was part of the now-defunct Tools (formerly Creativity) division, which created everything that wasn’t a game: Deluxe Paint, Deluxe Video, Deluxe Music, Deluxe Animation, the Studio/8 and Studio/32 line of Mac products, and others.
Deluxe Paint was one of the most profitable releases in EA history at that point, but was already becoming eclipsed by the much more profitable cartridge divisions selling titles for the Sega Genesis, etc. In fact, the home game consoles were so strong that most of the company was being focused in that area, with only reluctant support for CD-ROM products on PC’s and Macs. By the time the first EA Sports titles hit the shelves, it was pretty clear that the company wasn’t interested in PC applications anymore, and killed off the entire Tools division. Deluxe Music 2 (done out-of-house by David Joiner) and Deluxe Paint V were the last applications to ship, and we were racing the clock to get DPaintV out the door before Commodore went bankrupt. It was a positively hellish time for morale, and both Lee and I left the company soon after that release.
Dan Silva had already moved on to Autodesk after the first three versions of Deluxe Paint. Lee had gotten her start at EA working with Dan on the port of DPaint III that became Deluxe Paint Animation on the PC. Chris Mayer, a former PC video card device driver engineer, maintained the IBM version of DPaint while I was there. (For the record the IBM and Apple II gs ports were done by Brent Iverson, with Steve Shaw doing II Enhanced for the PC and a bit of DPaint 4.) Chuck Swan of Trimedia, Inc. (creator of the Amiga pressure-sensitive tablet driver) consulted with us on pressure support and ARexx for DPaintV."
I will research more on where the heck Dan Silva is now.