what the heck is going on with HASH


#61

Bri I wish you would make a set of DT’s like you did for the AM mats I would buy them.


#62

I liked your textures? I simply LOVED them, i showed them of to all my friends at the time saying look at this AMAZING stuff, too bad it´s only for A:M.

Anyway, i´m downloading Darktree´s DEMO right now :applause: let´s see what i can make with it, but i doubt they will ever be as cool looking as the ones you have made, your textures simply :airguitar

Sil3


#63

"Boy I wish someone who is still on the AM list would post the url for this discussion. You’d probably get booted for it, but it could maybe open some eyes and start some changes. "

I am extremely tempted. As this might implicate people who wish to remain on the list, does anyone object?


#64

Not me, but i´m not in there since 99 or early 2000 :stuck_out_tongue:

Sil3


#65

I was the person who informed the list of Dusan Kastelic and Gilles Charbonneau banning. Here is the email I sent.

Subject: I can not believe HASH did this, but it doesn’t surprise me.
Message: Dusan Kastelic, creator of this year’s CD mascot was banned from the list. And of course, Gilles Charbonneau was banned.


As you can guess, I got the boot. I have used A:M off and on since v5.


PS. Brian, Joe, and William wonderful work over the years. I have always meant to visit you guys (I live up in the Ogden area) or introduce myself when I have seen you at Siggraphs, but something always popped up. I run a software development company (including games). William, I should contact you sometime to talk about contracting out some modeling/textures (mainly low poly cages for subd).

Justin


#66

Originally posted by dfaris
Weggingt and JoeCosman are two of the people that could work wonders with AM and knew all the small tweaks and work arounds for all the bugs and non working features that AM had.

THis is very true, don’t forget my man ballistic, dude can make that renderer accomplish anything!

Fact is Hash has been buggy from as far back as I can remember, and though I don’t wish to re"hash" what Joe so brilliantly typed, I just wish that the Hash boys would wake up and realize how many peeps actually love this app despite the stability issues… And damn it’s about time they start showing some new kicka$$ work. Though I love Victor’s Alien Song, I’ve seen it waaaaaaaaay too many times promoting A:M :hmm:

If a A:M community was opened here, would people use it? Or will it stay barren? Cause if you look at the other app forums, they’re just bussling with helpful enthusiatic users…

salud


#67

Originally posted by balistic
I unsubscribed from the mailing list today, as I’m quite tired of seeing this cycle repeat itself every other year.

well I guess I better unsubscribe too. I dont want to be the only eggington guy on it.


#68

crap Squeaks i’m still on it…

i guess i’m just too lazy and nobody cares whether i stay or go anyway. :smiley: So I guess I’m the last eggington standing. Just like Bruce Willis… except skinnier and weaker…

Raji


#69

Originally posted by Hookflash
dfaris: Long live ZBrush! :wink: Now there’s a contrast in company attitude: Pixologic vs. Hash. Pixologic is a nice example of how a smallish 3d software company should be run (aside from their licensing system; but, that’ll get fixed I’m sure).

?!


#70

Originally posted by Raji
[B]crap Squeaks i’m still on it…

i guess i’m just too lazy and nobody cares whether i stay or go anyway. :smiley: So I guess I’m the last eggington standing. Just like Bruce Willis… except skinnier and weaker…

Raji [/B]

You can be the mole :wink:


#71

Originally posted by Goon
[B]"Boy I wish someone who is still on the AM list would post the url for this discussion. You’d probably get booted for it, but it could maybe open some eyes and start some changes. "

I am extremely tempted. As this might implicate people who wish to remain on the list, does anyone object? [/B]

I strongly suggest that you do this, as long as you’re comfortable with getting banned. I think this thread might be a real eye opener, not only for users of A:M, but also for Hash, Inc. Who knows, maybe they’ll get their act in gear. I would do it if I still had access;)


#72

(toilet humor removed)


#73

I don’t object to posting the URL of this thread to the list.

In fact I’d hope it could, as hook said, open up some eyes.


#74

http://www.commiekeebler.com/logos/pisslogosmall.jpg

Hey! it’s A:M’s new mascot! I would pay to get a disk with this logo on it. But what would the new Version be?
Animation:Master v10.1asdeffkfaf;lkjiekjgoiepeowl;eoeoe.5

:beer:


#75

those guys can be wacky.
. I liked A]M for a long time. I have kinda grown out of it now that Maya is acualy affordable to purchase.
Oh well…


#76

ROTFLOL!!! Billy, Joe, Brian, whaddap doods, (mando here) Glad I got off that trainwreck years ago. Still Hash taught me a ton.

peace all (Brian, if you look in the jobs section, you’ll see that we still want your ass to work for us. email me dood)


#77

(link removed)

Also, check out Hash User’s Workout on the back. :slight_smile:
Direct image link:

http://www.commiekeebler.com/logos/backshirt.jpg


#78

If anyone that use to use AM is looking for other apps there is
some news from the ZBrush front. you can find it here.

http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009734


#79

About the bannings:

You know, I kinda agree with Hash on this one. Hear me out.

The list was setup to provide the user’s of the software with tips, hints, tricks, etc on how to use the software. It is maintained and managed by Hash. They are the moderators. I read the whole thread (so far) 6 pages long in just a couple of days. Would I want to see that on the mailing list? No. Simple fact is that I go to the list if I want to get inspired to do something - I don’t usually go their to hear rants.

Think of it from a business standpoint. I have a list that all my customers are on. I actually freely let criticisms go out (I don’t moderate the list - every message). When there has been “enough” ranting - I say stop. If people don’t they get banned. It’s my company and this is portraying bad on the company.

The main problem people have is how to get/send feedback or discuss problems with the software. In actuality, mailing Steve works part of the time, but it does not have the nice “closure” that we need or want. It is nice to discuss the problems in a forum type environment, instead of a closed email to 1 particular person. Hash doesn’t have this “forum” method. Do I think they should? Sure. Do I think it should co-mingle with the current list? No.

It’s funny that people expect when they report a bug or an enhancement suggestion that Hash should “have to” do it. Try that with another company. If it doesn’t fit or make money - why do it. Other companies might send you a letter saying “thx for the input”, but whether they do it or not is up to them. It seems that we have gotten to used to the fact that Hash actually provides timely patches.

I’m not going to argue about stability or feature freeze. If they could do that, they would compete in the bigger markets. I think this is their biggest downfall. And when they say that it just crashes cause it’s 3d - that doesn’t wash with me. I’m a programmer - and my code doesn’t crash. If it is about to - I put up a box with what went wrong and try to back out. Check memory - check sizes - check array bounds - check limits. Problem is that they probably haven’t had time to QA test the product before releasing patches. It’s just their way, but it would be nice to see them freeze the features at the product level (i.e. 10.0a) and just work on patches till they are all fixed.

I hope Steve will let them back on the list, it would be a great harm to all if they couldn’t voice their knowledge/wisdom to those of us that need it…

As a side note, for those that are still using AM…

Well, it seems that thru my testing, the OBJ importer/exporter is ready from public consumption.

You can get it here http://12.213.91.41/AM/OBJ.hxt

It has been tested with 9.5b and 10.0b (works fine for both). It was built with the 10.0 SDK so anything that supports the 10.0SDK it will probably work with (Except 10.0a - definitely patch up to 10.0b).

When you run it the first time, it will ask you for a key. You will have to copy the code in an email message and send it to me. I will reply with the key that you will need to unlock the plugin (I’m doing this to actually see how many people are using my plugin - I’m not planning on charging anyone - thanks to some generousity from Steve).

The features are:
On Export

  1. Exports vertices, vertex normals, and faces (basically you get the mesh)
  2. Exports materials (not maps - I’m still considering this) to a .mtl file
  3. You can choose to export quads or tris (I highly recommend quads if you are importing back to AM)

On Import

  1. Imports vertices, vertex normals, u/v coordinates, and faces (mesh and u/v)
  2. Imports materials
  3. Imports maps (supports color, bump, specular, diffuse, ambiance)

Some notes:

  • If you use DeepPaint and do a Save As OBJ from DeepPaint, it will triangulate the mesh (I don’t know if ZBrush does this as well or not). If you want to reimport into AM, it works a lot better if the mesh is quad. So just save the maps.
  • After exporting, I usually use a U/V mapping tool to create U/V maps for the object. I’ve used UVMapper (free), and LithUnwrap (free). Both seem to work. I don’t know if ZBrush will create U/V coords for you, but DeepPaint doesn’t seem to (but I’m a novice with DeepPaint).
  • If you are importing a model you created in another program, you might want to clean up the verticies, normals, and faces before importing. I’ve gotten some test models (mushroom, kenhead, etc) where whatever created the model in the first place duplicated some verticies and faces. AM doesn’t like this and seems to create creases where this happens. I’ve used Crossroads v1.0 (free) to read in the model and write it back out. You will have to put back in the mtllib command and the usemtl command (so if you use more than 1 material, it might not be so easy).
  • I’ve tested on a lot of models, from 20 faces to 20K faces (kenhead). Seems to work fine (just might take a while). It can stop at 20% for a long time and at 60%.
  • I’ve been given some models with the normals reversed (pointing into the model). It will work a lot better in AM if the normals point the right way (again crossroads might help with this, but I’m not sure).
  • 5 pt patches, and hooks are not exported (at least I don’t think they are, someone could test this).

Enhancements I am considering:

  1. Allowing you to flig the horizontal and vertical u/v coordinate
  2. Allowing exporting of maps (this is kinda hard - but hey - what isn’t)

Enjoy, and if you find any problems, or want some enhancement, let me know.


Arthur Walasek
Assist Consulting
awalasek@attbi.com
Project: The Guys House(tgh


#80

Originally posted by Commiekeebler
[B]http://www.cafeshops.com/CRASH_inc

If anyone, for some strange reason would like a t-shirt with Tiny doing something rude on your chest… here you go.

T-shirts sold at COST, we’re not making any money on this.

Also, check out Hash User’s Workout on the back. :slight_smile:
Direct image link:

http://www.commiekeebler.com/logos/backshirt.jpg [/B]

Wow, that is so unbelievably not cool I can’t believe it. Forget the fact that they might be able to sue you, that is just tacky.

:thumbsdow :thumbsdow :thumbsdow