what the heck is going on with HASH


#421

I think Hash has completetly turned around and for the better.:applause: Hey Pequod what do you mean when you said //The other will probably never be a high priority for Hash, it’s not part of their philosophy for the program//


#422

I meant the import and export of polygon models :slight_smile:


#423

Wow, that most be one of the best news I have heard in a long long time! Seriously that’s awesome! I really hope that the positive reinforcement that comes out of this will propel Hash & company to set even higher goals for customer support, satisfaction and reciprocication!

I haven’t used any 3d app in a while… I should probably get really acquainted with Maya since that’s what we use at work… but I must ask Wegg (btw hi! :slight_smile: ):

  • How has the rendering quality improved over previous version?
  • How has the rendering speed improved over the previous version?

I remember those were heated topics when we were talking in this thread a while back and I even posted some Carrara latest version pics along with speedmarks… so I wonder how’s A:M doing nowadays…

Stability… um… did they finally got Undo to really work? :slight_smile:

  • Raist

#424

I’m going to close this thread down. Its ancient history and. . . a lot of people are getting confused when they first pop in here and think HOLY CRAP HASH SUCK! when the reality is far from it.

So. . . I hereby conclude the thread that started 18 moths ago.

All is well that ends well.

The End.