If any of you are web designers you probably know that what you should do is what everybody else does. Yeah … I know it sounds boring and it is. Heck you have all those ideas and the tools and you actually have to accept that people visiting you site not are the least interested in figuring out how your cool interface works and spending any time on learning how to navigate it.
It’s a bit of the same with applications. You do however have more than 30 seconds, your boss might say take it or leave or it’s the only one you can afford.
I wanted to buy a ‘world’ renderer a while ago and evaluated Bryce and Vue. Bryce did not even stand a chance. I sat down with the apps and tried to do something with them.
By the time I was trowing out great renders with Vue, importing models, applying materials, creating procedurals without even reading the manual i still was at the ‘render a sphere level’ in Bryce having to look in the manual even for simple interface stuff.
The only thing that could have saved Bryce after that was if it would have managed to do something that Vue could not. But as it could not I bought Vue. I also save almost 50% of my money on that.
I also bought ZBrush(1.23) but I hated the ‘none standard interface’, the totally unreadable typface, bad windows integration and the license system so I returned the product and got a refound.
When I buy a computer product I don’t want to have to fight and waist time on learning the interface unless it’s absolutely nessesary.
Well just my $0.02435 incase anyone cares… 
i’d say that it’s being done only when absolutely necessary… when the thread becomes both disruptive and irrelevant to the topic at hand: the good and bad aspects of life with animation: master.