I was watching this promo video for the FREE open-source Godot engine. I really like the emission based lighting and voxelized reflections part:
That got me thinking. What are the state-of-the-art rendering features engines like UE4, CryEngine and Unity have?
CryEngine seems to do big environments best, and UE4 seems to be the champion of indoor/archviz renders.
But what about the latest rendering features? What can they do?