My opinion is slight as I’ve yet to finish the two mini-challenges I’ve tried but … but that’s my vote. More challenges. Perhaps a shorter period of time for the challenge as they have run out of steam. And we should get to the animation part, not just modeling challenges.
It would be nice to find a way of combining collaboration with the contest. I have a lot of “short” concepts that have been put in the back burners over the years. It would be fun to see us use the contest to help one of those shorts along. That way it can have room to grow into something more than just a sexy image.
Thats a great idea Wegg. The winning work from each competition could end up in a final project. We could even have competitions for concept art etc. It would take a long time for a finished animation to appear and the work that doesnt win will all end up in information heaven but if we are going to have competitions then thay may as well be used for a purpose.
how about this: collaboration contests. a team of two or three artists (modeler, TD, animator for instance) collaborate to produce a finished shot of animation in the vein of a particular theme. are there enough of us here and interested in this sort of thing to make that feasible? final judging would be a percent on modeling a percent on texturing a percent on animation and a percent on lighting… just thinking out loud. the downside of this is that it would take 2-3X more participants than just a modeling contest since there would need to be teams…
Anyone ever read any of the theives world books? The basic premise behind them was a shared world in which individual authors were free to add to the world with their own locations and characters, and use the locations and characters of other authors in their own stories.
How about doing something like that with the challanges? Defining a set locale and then having the contests to create locations in it, and then some characters , common props, and in the end everyone would have a fair amount of assets to use in animated shorts?
Personally, I prefer modelling contests and keeping my feeble attempts at animation hidden in a dark corner of my hard drive.
How about a series of competitions running about 6 months total (1 a month), with verious loosely knit guidelines. The competitions should vary from modeling, texturing (possibly a common model) and animating.
The results of the competition should give an idea as to everyones strengths and weaknesses, and give a good idea as to which parts to assign each participant into.
Then look at the themes chosen by the participants and draft the ideas for a larger project from there. Follow up with a vote and assign leads for each section (props, characters, texture, animation, rendering/composite). The leads then distribute the tasks down the chain.
Or we could start an international pissing contest and fill the Hash model/action library thing (I don’t think I’ve seen new models on that list in some time) and everyone can just keep building up from there and borrowing from the library taking their work a step further each time.
I really hope we can find some kind of. . . insurance against runners of contest/project dropping off the face of the earth and everyone loosing interest.
I’m not an A:M user anymore, but I lurk around anyway.
If I WERE still an A:M user, though, I’d like the ideas about a contest of “teams”. The side effect is that this could produce demo reel material for people, and allow each person to play to his or her strengths.
I hope something like this comes together for you all.
Seems like more mini challenges has the most votes, so far. I agree that the time limit should be shorter, I feel like everyone works better when they can see a deadline coming.
As for using the mini’s towards a collaboration. It’s a neat idea but a little tricky to implement. Don’t forget that in less than 6 months we’ll be going through the holiday season when everyone gets more distracted. Small groups is also an interesting idea, but a little difficult since we don’t know each other face to face, and we don’t know each other’s skill levels.
But still the group building a larger project through mini challenges is a good idea. I think the answer may lie in the final product, if we have the right end goal then it will be easier to knit the seperate pieces together. Something like Aardman’s “Creature Comforts” would work pretty well because there’s no long complex sequences, just short self contained snippets.
This all reminds me of the Dojo project. Any of you oldsters remember that. What happened to that, why didn’t it finish?
Finally there seems to be a fair amount of interest in working collaboratively on a group project even if it has nothing to do with the mini-challenges. Wegg if your looking for grunts maybe you should just start a “collaborator’s wanted” thread here in the CGTALK A:M boards and see what kind of bites you get.
Sorry, guess I like to talk
Well there is the current Animation Session going on right now, here at CGTalk. That would certainly be a start.
Perhaps a collaboration thread might be a good idea, supervised by someone with real world production experience. Deadlines and assigned tasks, mmm mmm good.
I think weggs goal was simply to liven up this part of the forum, either mini challenge or collaboration, I think it’d get the job done.
hmm, then again there are other threads out on cgtalk for mini challenges…
I have a great concept for a “short” that I worked pretty hard on about a year back. Funny, irreverent, simple etc. Very do-able for a few dedicated people. I’d love to see it grow further than something in a backup drive. Would you all be cool if the contests/topics complemented this concept?
I think it’s an interesting idea, one worth pursuing. There was a discussion over in the general forum on something along the same lines: http://www.cgtalk.com/showthread.php?t=161898&page=1&pp=20. Depending on what they come up with maybe what we do here could be applied to this as well. How would break up the challenges to do this? Concept, Modeling, Lighting, Animating?
Ah well, i’ve tried most of not all of the mini-challenges and found them very very productive, even when it got to only Obnomauk and myself completing the last one.
I’m afraid I won’t be up for too much over the coming year but I wish everyone well in getting something started. It’s too easy sitting and lurking, posting your work for critique is hard but very worth while and for those wishing to make the most of this software I’d highly recommend it as you learn so much from feedback - even those who give outrageous feedback just so it seems they know what they’re talking about.
I’ve been in private communication with ModernHorse and sent him various models to try out and that’s been a great experience. itsjustme has recently also had a look at one of my models to improve what I was trying to do with toon eyes and though I haven’t had a chance to have a look - that also has been useful.
What to do? Do something rather than do nothing, I like the team idea and maybe this should go into the contests - teams of people working on a mini-project with something like a 2 month deadline where a 10 - 20 second piece of animation is the end result. I did some paid work at a college recently and there was this “joint collabaration” project with people from various CG disciplines producing projects. It was amazingly well done for 2nd yr students. It worked also because people couldn’t slope off and not put the work in or they lost their degree. We don’t have any form of penalty when people dissappear on public forums.
My suggestion would have been something like “Master-classes” where people who had that bit extra knowledge would run some form of master-class and people would have to join and post some form of WIP thread. For example - Someone doing Advanced Lighting, Texture Mapping or Dynamics etc etc. That would draw the new users and lurkers in and get them posting.
My suggestion would have been something like “Master-classes” where people who had that bit extra knowledge would run some form of master-class
Now that is a great idea ! And perhaps promising students would then wish to jump on some of the collab projects. Good one Hooch !
thanks Horse-Dude, I read about something similar on Spiraloid and they only
really do the Digital Sculpting but it seems to work. (Reminds me to renew my membership)
here’s the masterclasses forum -
I definitely like the master class idea. Perhaps it’d be better to open sub forums for each subforum here for each project instead of running them on a deadline or monthly basis. Being a beginner, I would personally find it less intimidating if I were to stumble onto a topic late.
Then again that would just make it a WIP/critique thread like most of the other threads here. Perhaps a timed topic with a possible outline/timeline would be neat, and participants would show their work each step of the way and newbies like myself would get a better idea as to how long a particular part of a project should take, and see how other people approached the same situation.
…yay, my two cents.
Always nice to see a new face, I sorta hoped that newbies would actually join the masterclasses too? Like if Yves was going to do a Lighting Masterclass or Obnomauk was to do a relationships masterclass, or Pequod doing an Animation Masterclass - the “Master” could set out a sample project or similar model for everyone to begin from and then he or she would give feedback on only those who joined.
Heck, I’m sure all of us at one point or another would appreciate some help in some are of AM use. If there’s anyone out there was a “Master” equally at modelling/rigging/lighting/relationships/fur etc etc then they don’t need to participate… :bounce:
just noticed the smilies actually work on my PC, for some reason I’ve only ever seen them animate when I log in on a Mac.?
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