My primary modeler is FormZ because it can do anything.
However, I got more into EIM when I got into orgranic characters because of the Morph Targeting is easier to transfer into EIAS for facial animation.
My first character head was modeled in FormZ and transferred via .SAT into EIModeler.
Then as I learned to use EIM it went the way of the dinosaur.
Well, of course EIM still works fine but I decided to learn Maya, because of UV control would benefit my EI work more.

