Lets start a thread on what makes a renderer great.
Now we kind of started a thread over here on tail end of Turtle for Maya.
We decided it was going of topic so I want to start a new one here.
Anyway you can read what we said here, thread starts at 41
I want to keep this constructive as possible, I want to know why people think Mental Ray is so powerful, most people no its programmable, you can right your own shaders, edit MI files etc…
But is there anything straight out of the box that makes Mental Ray brilliant, things that regular artist can use functions/features that you don’t need a TD for ?
I know a lot of people will turn there nose up at this but, I do mainly Architectural Visualisation and I find using FG/GI all these new rendering techniques brilliant. So I find Vray a dream, the irradiance maps produce great detail !!
So start with the other post, but add any comments to this one and tell me what you girls/guys think.