Hello,
There is something wrong when I’m importing mesh to Maya (from UE4). The mesh will get cut in pieces from what seems to be the UV lines.

Here is a mesh that is imported UE->Maya. You can see clear line in the mesh and when you select the vertex you can pull it up and see it’s not solid. The same applies all around the mesh and seems to be cut always from the UV’s

Here is the same mesh when importing from the original orginal source iClone->Maya and the mesh is solid.
Has anybody seen anything like this? All kind of help is appreciated, I’m torn by this problem since I can not find anything even remotely related to the issue. I’m quite new to Maya and studying it independently and things go quite nicely but this one I can not fix nor do I have right questions to search results from forums.