Hey guys,
I am a Max user and I am used to a feature called ‘Preserve UVs’. What it does is that when you move vertex on your model, only the vertex move and the UVs stay at the same location and doesn’t get distorted. It’s very useful when I try to optimize a mesh.
I read that there is something called ‘Swim’ in XSI but I can’t get it to work. Here is how my stack looks right now :
(-)Clusters
EnvelopWeightsCls
(+)head
(+)Phong_4
(+)Phong_5
(+)Phong_6
(+)Phong_7
(+)Texture_Coordinates_AUTO
(-)MergedUVsProperty (Explicit UVWs)
(+)MergeUVsProperty_Def
I tried to add the 'Modify/Projection/Swim but I didnt see anything added in the explorer and when I move the vertex, the UV still deforms 
Any thought?
Thanks