recently i am sticking into a problem of using a LUT(and i am using nuke6.3v4),
so now i have a custom LUT for my dpx which is with raw setting, and i import it into a vectorfield node.
then when i render it to dpx format, i just cannot get back the original color of my dpx.
so the above seems not to be the proper workflow of using a custom LUT for dpx, right?
then actually what is the correct workflow of using a custom LUT?
would be very grateful if someone can answer my question, thank you :bowdown: