I know that the jungles in most of the Pirates of the Caribbean movies and also that last (not so great) Indiana Jones movie were all done in Vue. It is used quite a bit in movies.
No, not so accurate, they were used for little more than a base for concepting. That’s E-on marketing! Along side the environments for Clash of the Titans, which I personally worked on. I recall we purchased 35 Vue nodes on the farm and after lengthy testing, we canned any attempts to work with it due to unrealistic render times, noise etc. E-on’s marketing team get news of a project using Vue and suddenly they slap Vue logo’s over the hero environment shots; it’s a little cheap. Though on the plus side; people buy into it, this sells their software, and one day we might have a tool that actually works well, and Vue has the potential.
That said; I’m reflecting on how things were several years ago. Today I’m finding vue is a little more capable and more frequently used by matte painters for creating 2d elements to project, however the workflow of going going back and forth between Vue and Maya/Max is still a pain. It’s great if you start in Vue, but the sad reality is, when working on projects with a large environment team, you rarely get to start in Vue. More; Layout provides you with a Maya scene and you have to build up around that. Try opening that in Vue and watch the atmospheric scale go off the chart! suddenly a building is the size of a small moon. Is their a way to scale the atmospherics? … Nope! then let’s talk about mattes for clouds and skies, E-on openingly admit this is still in development.
Vue is great for stills and projections, Vue is great if you want to stay in Vue. Vue is not great if you’re in a team of 200 people, working in a Maya pipeline, like most studios are and trying to pull of a big camera move through an environment.