What is the minimum system config we need to render a full photorealistic human with photo realistic cloth simulation at 45 fps?


#1

We need to render a single photo realistic human figure with muscle movements with photo realistic cloth simulation

The figure don’t have any background . That is only the human figure with cloth will appear in the screen

The quality must be equal to this::

Human Quality


.
.
.

Cloth Quality

What is the minimum system requirement to render above at 45 fps?

(Note : I am not asking for development , just to run it )


#2

your hardware is the least of your problems


#3

The fastest you can get.


#4

It’s up to you buddy


#5

By the time you actually achieve this level of realism
the hardware requirements to, render, it will have been laid bare
during the development/testing phase Mate.


#6

You can do it on any good high end workstation. Unreal has documentation here https://docs.unrealengine.com/en-US/GettingStarted/RecommendedSpecifications/index.html and https://docs.unrealengine.com/en-US/Resources/Showcases/DigitalHumans/index.html.

The challenge in doing this is not really the hardware any more. For an interesting TED talk on digital humans you may want to check this out https://www.ted.com/talks/doug_roble_digital_humans_that_look_just_like_us/discussion?language=en


#7

Basically what’s been alluded to already is that something like this is best from game dev tools, which ultimately means a lot of pre-rendering/baking of mostly everything into textures that cleverly mimic real-time rendering of complexity through texture.