What is the difference between the Reflection Types in Cinema 4D?


#1

When I searched on internet I realized there is no easy answer for this question because I can create a human skin reflection a few ways. But then how can I tell someone who never used reflection before that, witch Reflect type shod use, on witch Type of object? I can t just say “There is no easy answer and test all by yourself”! (It is the correct answer but there is got to be a basic start for this.)


#2

What reflection types do you mean – those in the Reflectance channel? I gather that GGX is best used for metals, while Beckman is mainly for everything else. In very simple terms.


#3

Check the help tab and search reflectance. Should explain it all there.


#4

I saw the C4D help but that isn t the kind of help I need. Like example the Anisotropic is for a metal tube or a CD not for that mask. Some part of the C4D help like this is not too obvious as shod.


#5

That was helpful but it gives me another question.
Is Backman and Reflection (Legacy) are the same Reflection?
I maked just a few test but I think it is…


#6

There are some good video overviews online if you google cinema 4d reflectance

here is one. There are many others