Yes, even Maya has “brush” tool called Artisan for years.
Most artist have been using a stylus since early Photoshop, a single point/edge polygonal modeler would be unintuitive if not antiquated. I believe Modo has a brush tool as well. Pulling points with a mouse, even on a Sub-D cage is something I avoid even in Maya when possible. Even without surface brushing, how would Tesla be at retopolizing say scan or high density brush sculpt?
Maybe Tesla is a bit more of a NURBS industrial design modeler? It would be sad if it’s only EIM UB port.
Hate to be the critic but there’s no time for kid gloves.
I do know that the ASICs kernal is fully up to date.

