What good is Steamroller, other than accurately placing textures on the walls of cylinders (pencils). What about the end caps of the cylinder? Also when designating polygons in the texturing window for placement of shaders/maps, the texture still bleeds over the sides of the object. Does this mean I have to use alphas to stop this or is this where Steamroller comes in in making accurately fitting maps? Doesn’t EI have a plug in that unwraps textures like Bodypaint?
Martin K