Hi, Brian
We know nothing about Psyclone, that’s a question for Blair. Just there is no “more volumetric” or “less volumetric”, a result’s quality/usability depends from plug-in itself, not from host’s support. If, for example, a volumetruc plug-in creates a cloud of smoke, then absolute same calculations are performed in EI, LW and Max (and finally you see same result image anywhere).
However, host’s service makes many things easier for developers and users. For example, if we render something volumetric in Max, it’s enough to be “atmospheric” plug-in, and Max takes care about all others. We can do same in EI shader, but we must burden user with some “considerations/agreements”, sorta “please create a sphere surrounds your scene, EI shaders works with surface only”. There is also a series of problems if another one object is inside volumetric cloud - in fact EI plug-in/shader should provide “atmospheric service” itself.
Nevertheless, any host’s service doesn’t make plug-in’s result better or worse - it depends from plug-in only
