what comes next?


So after i am done with the 3d model which comes first unwrapping the UV in maya or sculpting the normal map in zbrush?


i would do the sculpt first… cause sculpting is also deforming your lowres… and or maybe you have to change the topo to get more detail in certain areas… you could import the uvs afterwards…


so lets say i am done unwrapping in maya just a question will the unwrapped UV read the same when i import it to zbrush and after i done sculpting a normal map in zbrush and move it back to maya?


the uvs wont change…


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