Hi. On my latest 3D work (a female) I was done the eyebrows with geometry (hair by hair).
I can see most of the pro users here using textures for the same thing.
I know a photo texture is very real on frontal images, but If I want to do an animation, I will see the texture from side like painted on the skin and the hairs shadows don’t move (because it’s a static texture).
Which do you think are the best metod?