I have this ant that I’m trying to rig. And it has these jaws that are connected to the head. (I know I coud re-model it so they are segmented but. . . thats just not as cool.) So I have put a bone right there near the jaw and added a MettaEffector tool and two Effectors that isolate the geometry I’d like to move with the bone. Then I point the bone to that MetaEffector and moved it. . .

Its not working right! Its ignoring the 2nd Effector in the MettaEffector tool.

So. . . what am I doing wrong? Anyone have any idea?
