Whacca think?!


Hi. This is the best I’ve gone so far so tell me what you think.



Just wireframe shots:



well, the eye area is a bit squared, and since you have so many polys around the ear, ya might as well push them into more of a shape, if not model real detail into it, check the LW forum where there is a good tut. on adding local detail into subdivided meshes


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