How can I quickly weld all coincidental knots in a spline shape?
You could use the AddAndWeld() funtion. It can only weld between different spline shapes though.
Another way is to copy all knot positions, along with bezier vectors and then reconstruct the whole spline excluding all coincidental knot points. So basically create another one from scratch…
IMO spline methods are pretty limited in MaxScript.
You’re telling me!
The problem is that the splines that I need to weld are so complex that I’m going to need one hell of a algorithm to sort it into a coherent shape again… But a plan is brewing!
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