Welcome to the Mudbox forum


#79

I have a question about when you make the uv’s for your model in maya , do you need to keep all the uvs in the first square of the uv space or you can put then next to the other (uv islands) , i dont know if that could work with mudbox, because when i try to export my displacement , it gave me an error at the middle of the process, saying that it is not enough space on the disk, that it can be full, but i try the same thing with another model keeping my uv’s in the first square and it export it perfectly, i dont know if the error its because of this or something else, thx for the help


#80

I just started playing with mudbox, trying to get used to the tools. I’m having problems trying to apply bump textures on the model…but somehow it keeps pulling the surfaces but not showing the textures. Any help is appreciated.


#81

With Autodesk Buying this I wonder if we can expect Maya specific support/ plug-ins.

I guess I’m on board. Been sitting on the fence.

Rich


#82

Hi
Does anybody know if Mudbox uses DirectX to real-time render in its viewports?
Thanks.


#83

Are you Kolby? I am new to the forums and was going to ask a question on the best way to apply stamps…i see you are from london.
My dad was born there and i am also a jukes. :stuck_out_tongue:
maybe we are related lol.

Anyway any help is appreciated.


#84

As you can see below my avatar, my name is Leigh. So no, I am not Kolby.


#85

Greetings all!-I have been a user of Cinema 4D for a while now, great program, have used Zbrush a bit, but I’m interested in Mudbox-can someone out there please tell me the difference between Mudbox and Zbrush, pros/cons of each-in the galleries that I’ve seen, the results seem similar, I do work primarily in the Healthcare field, as oposed to charachter work, thank you in advance for any advice!-CZ

www.craigzuckerman.net


#86

Greetings all, I’ve just seen that I’ve got Mudbox with my student version of 3ds Max.
So hi to all ! :slight_smile:


#87

Having a hard time finding some info on this. I have zbrush background and new to Mud, so before I jump in completely I was hoping someone with experience in both could shed some light on what makes the one better than the other please ? Thanks


#88

there is no better than the other…
both have their strength and weakness…

test both and use both… :smiley:

what are your aims…?
are you working in a pipeline or alone…?
more design or only sculpting/ texturing…?
organic or hardsurface…?

it depends totaly on your needs…


#89

I did some digging on Mudbox tutorials and friend of mine discovered a new site that has an amazing 2011 tutorial offered by Wayne Robson. Site is called Filter Foundry and looks pretty cool I must say! Here is the link to the tutorial. Almost 3 hours on free content. They require a quick free 10second signup but so worth it. Value like this needs to be shared. Cheers, you can thank me later :wink:
http://www.filterfoundry.com/the-studio/sessions/242/


#90

Hey how yall doing? Im fairly new to Mudbox but hope to soon be getting awards and stuff!:smiley:


#91

No – it uses OpenGL to do that.


#92

mudbox 2012 is pretty good and i think i will be getting it for sure. i am still playing with the demo which was working on my laptop yesterday. today i got an error saying that an ati or nvidia card needs to be present for it to run. has anyone experienced this?


#93

Did anything change from yesterday? Did you install some other software, or could it be running under a VM?

You can skip the graphics check by setting an environment variable –
MUDBOX2011_SKIP_GRAPHICS_CHECK

If you set that, and then go to Mudbox’s “System Information” dialog (under the help menu) could you please cut and paste the entire contents of that window and post them here?

Thanks.


#94

Did anything change from yesterday? Did you install some other software, or could it be running under a VM?

You can skip the graphics check by setting an environment variable –
MUDBOX2011_SKIP_GRAPHICS_CHECK

If you set that, and then go to Mudbox’s “System Information” dialog (under the help menu) could you please cut and paste the entire contents of that window and post them here?

Thanks.

nothing changed from yesterday, no new software was installed either. I am not sure what the issue was but it seems to be working now. thanks for the info and help. if it does it again i will try your fix and see what happens.


#95

Hey everyone!
Happy to join the mudfest community! :smiley:


#96

funny, I’m still using mudbox 1.07! :banghead:

But I think I will finally be biting the bullet. Does anybody know how many licenses you get and can they be for different systems.
I want to put a copy on my Windows workstation and a linux version on my m6500 which is running windows.


#97

Hey, can anyone tell me, how can i zoom with mudbox to the last sculpted area? It always zooms to the bottom of my model, this is very annoying to pan always to the desired area, in zbrush its so easy.

thanx marcell


#98

funny, I’m still using mudbox 1.07

same here, unfortunately when i upgraded my pc i couldn’t get the serial number to work :frowning: