This is really weird … but totally appreciate someone’s input. Trying to figure out a workflow for creased edges for models between Maya and ZBrush. Using FBX format.
I create a cylinder in Maya. Creasing the edges of the top cap/end of the cylinder. But when I go into ZBrush, it’s creasing some of the edges of the top cap, down the side, and some of the edges of the bottom cap. Any ideas? I tried to flip the up axis on Maya, even tried flipping the MayaUp axis on ZBrush fbx importer … but those don’t seem to be doing anything or to be the issue.