I don’t know about anyone else, but oddities like that happened to me in 6.01 and 6.5 as well.
Some things I found that remedied the problem were hiding any objects that I did not need to see…I assume you are operating in textured or textured decal view. Using that viewing mode can drag on the system I have found and therefore things don’t update all that well. I realize this is a convenient way to see the textures but might not be a viable workflow, sadly.
I would find that if I hid all the lights and any ancillary geo or nulls, etc., that the textured/textured decal mode functioned ok. But at some point, if I have a lot of objects (or even a moderate amount), I almost always have problems seeing the textures in this view…it’s just not all that reliable.
If you are looking for fast feedback and a good number of iterations and all you want to do is swap textures, I would either:
A) use the region render and put the settings very low so you get quick confirmation in that way.
OR
B) open the render tree and unlock it so that it updates when you select new object. The render tree will update and you can see that the new texture or shader is on the object.
Unless you need to see the texture for other things aside from quick confirms, I don’t know that using the texture/texture decal is all that great of a workflow. That’s just my two cents anyhow.
R