Hello all,
After baking my mesh into a normal map (3ds max and xNormal) I am facing some weird errors. There are certain parts that appear on the map that are either too dark or too bright, if that makes sense. It appears in random spots all over the map. You can see it on the normal map itself. This isn’t a really big deal, but I am on a quest to bake the perfect normal map. I have included the following images:


Also, here are the files: https://www.dropbox.com/sh/gjgbb6fkrchvqah/2fwm7neKQ-
(Note: well1Turbo is the high poly’d version and well1HighPolyNoTurbo is the low poly version. I wanted to get this problem fixed before I moved on and retopo’d it).
Thanks for the help! 