Before everyone jumps all over me, I know Messiah doesnt support these wonderful functions from Lightwave. My question is, is this something thats likely to change in the near future? Is there some fundamental difference at the core of Messiah that prohibits the use of them within Messiah?
I’m curious why, after so many years, PMG has still not incorporated something as basic as weightmaps within Messiah. I’ve only had the software for a few days, and I’m rigging my first character - one I modelled and weighted in Lightwave, complete with expressions and extended phonemes in endomorphs - and it sort of gets my goat that I’ve lost all this functionality now that I’m rigging in Messiah. I’m learning how to use ‘holder’ bones and all of that - but weightmaps just seem so much more elegant than metaeffectors.
Perhaps someone with more Messiah experience can show me the error of my ways, and explain to me why weightmaps are the tools of the devil