Hey everyone,
I have two questions for you, one is quite simple and the other seems more challenging …
Let’s start with the easy one :
- Is there any way to convert a selection of let’s say polygons into a selection of vertices ? This would enable to select accuratly edge loops then converting the selection to vertices (for weighting purposes)
Here comes the hard one :
- I want to do a simple weight reassign on some points but i keep getting an error when I right click to end the reassignement :
'ERROR : 2006-DEFO-SILocalAssignFlexEnv - Unexpected failure. - [line 1553 in C:\Softimage\XSI_5.0\Application\DSScripts\operators.vbs] LocalAssignFlexEnv
I figured out that the source of the problem was that I didn’t assign the whole bone hierarchy when I created the envelope because some of the bones are just meant to be used as controlers (so i don’t want them to affect the geometry) so when I re-envelope and this time select the whole structure (that is, controlers included) then reassigning works BUT I have to remove the influence from the controlers…
So I’d really like to know whats hiding behind this error because I dont like the idea of having my controlers affecting the deformation by default…
I Hope what I wrote makes sens…
Thanks in advance !!!
PS: Did I mention I HATE weighting ?!
