cI am currently working into R10 Mocca 3.
Wanting to make a soft transition for weights in the corner of my test-learning-characters mouth (and finding it not easy to achieve this with painting & smoothing weights without a proper “smooth weights” function outside of paint) I had the idea to try out the Weighteffektors for this.
worked like a charm, in the beginning.
I added 2 Effektors, linked one to Jaw and one to headJoint and placed them so, that I got a nice soft transition in the mouth corners.
Now I want to bake the effectors into the joint weights, and here it starts getting frustrating: seleting the joint, choosing the weight-tool an pressing bake effektors seems to bake the effector to the joint but not adding into the already painted weights on the joints, but erasing the weights and only leaving the effectors weights on the joints-- and even that in a weird way, as i need to apply Normalize to get rid of a very disturbing distortion–
below is a picture-documentation to show what its about.