i dunno if this is simple or not, or whether its even possible, but here goes. In modeler, say you have a simple subpatched object with a weightmap applied to a certain area to it. The points are either 100% or 0%, which means the weight is ramped between the 100 and 0 weighted points, making a nice gradient for bone influence and such. But, when you freeze the subpatches, the weights do not form a gradient between your original 100% and the original 0%. Instead, the polygons created by freezing are all set at 100% till they get closer to the original 0% point, and abruptly switch to 0%. I am wondering if theres any way to interpolate a gradient for a weight between two points for all the points between?..or some way to copy the weightmap from the non-frozen object, and just Project it onto the subdivided one, keeping all the “in-between” weights, instead of creating a fine line dividing the geometry’s weight?..if so, please let me know. If not, that means i have to manually spray or adjust the weights of each point…right?