Nice work, everyone!
This is my first time in a long time trying to do a stylised character and doing prerendered stuff, so picked up something fairly simple, yet challenging.
Original concept by Abigail Diaz - Author’s Artstation
Since it’s barely a bust and I wanted to keep original pose, I have a few other references and will pose the character seated.
WIPs for this week:
Hair is obviously a placeholder (already feel the pain of doing it in xgen later), jewelry needs some work and shoes are missing.
I do plan to work on detailing clothes when I have her posed as it doesn’t make sense to do it now. But I have a question as how I should approach it, maybe Omar or someone else can help.
If I retopologise and uv pants now, I feel like they will have a lot of stretching when she will be sitted on her knees. Is there any way to avoid it other than redoing uvs (and retopo) once posing is finished?
Constructive feedback is welcome, even though I will probably change everything at least 10 more times before I finish the model
Unfortunately I was sick for the most of the week, thus not much update.
Some work on face to make it more like concept and added shoes, which already have decent topology.
Had some troubles with gemstone in the earrings.
Is it okay to leave something like that unsmoothed? I tried several ways of beveling it, but it looses this defined pattern of hard edges no mater what I do. I mean, it obviously does not matter that much for personal work, but what would you do in production?
Hopefully I will catch up next week.
Final Update for week 1 assignment.
Everything has been Uv-ed and draft-posed. I ended up rebuilding most of clothing and body completely after having a feedback from my colleague, which made me realise that body shape wasn’t working. Model was rigged using Mixamo autorigging tool.