Hmmm, real world size and relative scales (cm/inches) are two different things, when real world size objects (from CAD software) are imported in cinema they’re tiny, tiny little things.
When you change objects relative scales (cm/inches) in cinema they remain the same size, if you do that in rhino it ask you if you want to change the size accordingly.
we proudly announce: (VRAY for CINEMA 4D)
Joe, if you want to work at cm measures for the IES lights, just model in inches, as usual, then place all your objects inside a Null Object and divide its scale by 2.5. This will scale everything back to centimeters when you are ready to render.
Yes, there are some limitations. The Joints and Bones will be scaled, but not certain types of constraints, depending on how you set them up.
So you’ll probably need to go into a bit more trouble for these.
Hopefully Vray for C4D will be smart enough to recognize the units we’ve chosen in Cinema’s preferences. Can anyone on the team confirm this?
@fluffouille
in terms of workflow, how do final render and vray compare?
I am asking as it looks like you are on the beta team(saw vray in your video over at cebas)
I would also like to ask the same question as Castroman!
I have been following Vray4C4D for 18 months now. I noticed Sebastian’s additional tut’s & have always been impressed by Fr’s ‘apparent’ workflow elegance; not to mention the material shader tree sophistication.
Specifically, how stable is Fr SP3? - is there a list available of ‘known issues’
Are users (still?) having issues with installation/registration (can’t find original thread related to this over at 3d attack but you MAY know what I am getting at!)
Fr appears to be 25% cheaper (in $A dollars) than Vray4C4D. Some clarification on multiple workstation useage would be great. I never recieved a response from Cebas about costs for Distributed rendering.
Does Fr allow rendering to exr format?
Thank,s & hope the questions aren’t redundant for this forum!
Please don’t dillute this V-Ray thread with fR questions, it’s already long and complex enoguh without extending it to other renderers.
Cheers
Björn
Of course they will. In fact, the upcoming modo 301 (os x and windows) allows the use of IES files.
A fair point Srek…sorry, got carried away with the Vray pre-release tension!
Perhaps if I re-phrase the issue thus-
You would appreciate that as the 2 renderers have a great deal in common, it
would be of interest hear, at this stage, of the specific benefits that Vray may bring to C4D given Sebastian’s experience with Vray & fR .
This is as much a legitimate technical request as it is for financial reasons.
I trust that you understand; I would expect many C4D users to be in a similar position.
Thanks.
I’m going to record a few video tutorials for Vray as well, so that should answer your workflow questions.
For the rest, please post in a new thread or directly in the FR forum 
I’m going to record a few video tutorials for Vray as well, so that should answer your workflow questions.
You betcha’
Also hope you’ll make one in french ^^
great, love your tutorials. good way to get an inside look into what is possible with external render packages.
As with native C4d lights, if we use Vray area lighting, do we still have the option of non-area shadows?
ie select hard, shadow-mapped or area shadows?
Thanks
Area lights use area shadows only, but you have the option of storing them into the irradiance map, which will then make them lightning fast to render. Of course, their shadow quality will then be linked to the GI quality, but GIs in Vray are so fast that’s it’s an option you will want to use often.
Area shadows render very fast compared to AR, though, since all GIs, shadows and blurry effects samples are controlled globally.
IES lights can have either area or raytraced shadows.
Hi to All,
this is my lates image made on a OSX With Vrayforc4d.
The illumination is by PhySun and Sky + one area as a rim Bank.
The material are with full procedural approach with varius layered c4d shader.
This scene will be included in V[interiors]4d vol1 the first collection of complete interior scene, with illumination, shaders, and render settings for real production images.
www.tools4d.eu
Best
Franz
PS for Renato & Daniele, very impressive Work! 
Hi res: www.sertecoitalia.it/areariservata/[u]Interiors_8_osx.jpg[/u]