we proudly announce: (VRAY for CINEMA 4D)


#1881

Looks like vlado hasn’t seen the sun in a long time, good for us I guess :slight_smile:


#1882

ozone, vue xtream etc are special external engines that hack into c4d somehow. they donnot use the normal c4d elements and are not compatible sadly with 3rd party engines. vue have needed a long time to get it run in c4d renderer, i dont know if they will decide to make it compatible with vrayforc4d.

you can make a hdri of your enviroment or sky in ozone and then use that in vray. thast what i do with ozone3. ozone isnt very fast also, for me i try to make some nice sky presets and render them on a reflective sphere and save them as hdri. theoreticly you can do this also with a moving sequence, but i havnt tried this yet.

cheers
stefan


#1883

I sent an email to e-on software about 6 weeks ago to make them aware of VRAYforC4D and asked if they had plans to enable VRAY to work with Vue xStream. They said that VRAY support for Vue was on their radar but had no confirmed time as to when this would happen.


#1884

uhm… i don’t know why… but remember me someone :slight_smile:


#1885

:slight_smile: Of course. Have we seen you? You might be in need of some sunlight as well …lol


#1886

LOL!!! Yes, but we all know you are sitting on a beach in the Caribbean with your laptop and a bottle of Tequila. ;D


#1887

“I sent an email to e-on software about 6 weeks ago to make them aware of VRAYforC4D and asked if they had plans to enable VRAY to work with Vue xStream. They said that VRAY support for Vue was on their radar but had no confirmed time as to when this would happen.”

that would definitly be nice, lest see what future brings…
cheers
stefan


#1888

…uhm…we a long way off Stefan?

OSX?

Adri


#1889

hi Adri,

no not long, on our page september is stated as planed release. so thats from 1.9 -30.9 :wink:
the average would be about 15th.

osx, yes. we now have only one version that is for both osx and win. ppc we try to get.

for all preorders:
preorder phase will end soon!

cheers
Stefan
vrayforc4d


#1890

hi

for Arch viz work and bearing in mind the features of VRay4c4d what would be the best C4D modules to get? We’ll be buying the C4D package to give the best results for Arch Viz with VRay4c4d.

many thanks

adri


#1891

well i always had the studio bundle, as i like to try a lo of things. so all is in it.

but if i think about it i would say certainly the mograph module for producing all kinds of repeating or semi repeating things. it is very handy and used much in my workflow.

then i like very much the sketch and toon module. i mostly render parts and 2d plans or sections with it. also sometimes wireframe or skecth like lines and composite them in psd.

maybe the new arch bundle makes also sense with this.havent checked it out yet fully.
also some hair generatorcan be usefull, either hair or Renatos fastfur are very good.
both render as polies in vray. i use fastfur for myself.

at the end the base package would eb ok too of course, it is a matter of budget at the end:-)

so if not studiobundle my favorites would be mograph and S&T…

cheers
stefan


#1892

On your mark, get set… Drool!

:drool:


#1893

I have a job coming up that I would like to make my first Vray job when it arrives in September. What I want to do is bake the textures on a stadium model with Vrays exterior lighting. Is this going to be possible?

regards

Richard


#1894

And if at least no baking is yet avaible in first release of VfC4d, will we be able to bake like Vray illumination within AR baking functions? Or are they two absolutely separated without linking possible?


#1895

no baking is not possible, sorry.

it is also not very coomon in vray. this would cost more time than a full non baked animation.
vray is very fast a gi animation, you really dont want to bake that but use full gi with animation.

the only where t would make sense it for some realtime eniroments or games. for that we will try to support baking in later versions.

cheers
stefan


#1896

That’s exactly what I want to do.
regards

Richard


#1897

well sorry rsquires,
there where many many things to do to make vray come to c4d.
we will look into this certainly for updates, but in first release we support many but not all features.

cheers
stefan


#1898

hi stefan,
not really related but your for sure one of the most experienced vr4c4d-users on this planet:) : i recently tried to improve my vray-skills by doing some tuts for vr4max till your vr4c4d comes out. is there an easy solution for LWF in combination with c4d? im sure you have lot of others things to do, but maybe it´s already a common worflow.
cheers m


#1899

i am not sure.
well the LWF thing is a hype on many vray forums since quite a time now.

but to be honest i am not absolute sure about it or has maybe not full understand it yet.
i have my screens fully calibrated and leave that so.

what is for sure a good thing is to use proper colormapping to get a real world light and to compensate the 2.2 gamma of most screens. and also to have all colors and textures not to light. you can use 0.4545 for gamma p.e. colormapping in vray is different to other engines as it is no posteffect but actually changes the gi calculation and sampling.

i also always use the physical cam and photomertic lights and try to stick to real world values.

as far as i understood it there is no easy way for any LWF. and there are also quite many different types and tipps everywhere on the web…

maybe cristian, our official vrayforc4d trainer can find that out and learn to us.
(i feel a bit too stupid for understanding LFW;-)
cheers
stefan


#1900

No need to be sorry. Vray for C4D will be a revelation for C4D users. I will have to rethink how I will approach the project

regards

Richard