we proudly announce: (VRAY for CINEMA 4D)


#161

i have to ask Renato,

but from what i would say fore & background is unlikely, these are AR specific things.

for the compositing tag i think there will be similar function in vray, not sure yet in which form they will be implemented.

sky is also a cinema specific thing, but is actually just a big sphere, so i think it can be supported or translated in a similar thing.

please be clear than a external renderengine is a system of its own. AR specific things can only be tranlated if there is really a one to one similarity in the external engine.

i am sure Renato will do his best to give us a great render engine for cinema. such a bridge is not a normal small plugin but a very complex and detailed thing to do. Renato does great success with this, but he has a huge "to do " list with such a project:-)

so please understand i cannot answer such details really now. if it is possible within reasonable effort it will be in.

cheers
stefan


#162

they have been introduced in C4D long before the birth of AR, i remember using them in v5.


#163

sure true, i mean the cinema native renderengine, most people call it AR these days…

cheers
stefan


#164

background, foreground, and sky object are all dynamic scene/camera based geometry.

Background is a plane scaled to fillt he background and be place behind all objects in the scene, foreground make sure its between all objects and the camera and covers the screen, and sky is a sphere that automatically scales to encompass the scene.


#165

if these are translateable in geometry i guess they can be supported, but as i said, i have to ask Renato for this, he is the specialist.

cheers
stefan


#166

Any news so far?


#167

hey Stefan,
is it possible to include support ies (or lvk) data file format in the new render engine?
i mean, is there a way for vrayforc4d to include real-world light specifications?
to tell the difference between i.e QR 111 50Watt and a fluorescent tube of 54Watts?
i think that lots of architects would like that feature.
this would make our favourite presentation tool into a working tool.


#168

i thought that the software was VRAY… here are the features>> http://www.chaosgroup.com/software/vray/features/

and the Bridge, is a different plugin, programmed to use the already existing features so wont add anything to it.

probably?


#169

hey guys,

sorry i have been terribly buissy last days and weeks.

about ies- would be great to have, i have to check that if it is included in the standalone or not. would be definitly a plus. it depends if it is “just” a thing that is available in vray standalone already and can be linked to with the bridge. have to ask Renato for this, if it is possible…

cheers
stefan


#170

i thought that the software was VRAY… here are the features>> http://www.chaosgroup.com/software/vray/features/

and the Bridge, is a different plugin, programmed to use the already existing features so wont add anything to it.

copy that. i really did.
and pasted paragraph IV:

IV. Illumination
b Physically accurate full global illumination solutions[/b]
() Different GI algorithms: path tracing, irradiance cache, photon maps, light cache.
(
) Reusable GI solutins for accelerated rendering of walk-through animations.
b Physically accurate area lights.[/b]
(*) Extensible with custom lights through the V-Ray SDK

maybe it’s that Physically accurate area lights feature that i’m looking for.
it would be great to have an opinion from someone who’s using max+vray.
cheers,
george


#171

there is a free app called “terrabrush” that can import *.lvk files (simiral to i.e.s files) into c4d via image format.
then apply the texture into the transparent channel of an omni light.
the thing is that in this way you can have extremely accurate light distribution (i.e the omni can cast “rays of light” like a recessed 4xAR-111 downlight luminaire), but you have to guess the light intensity.
i tried to make a plugin out of this, but this require a lot of time, especially if you are new to programming. (i was able to render interior & exterior scenes with the same render settings).
but now with vrayc4d, the pros are talking and i thing that “real-world” lighting is a must-have especially for arch-viz.
a cg artist can spend time and effort to achive the light conditions for scene, which although “not accurate” can be very impressive.
that’s ok with me, cause this is an artistic expression.
but architects or light designers some time don’t have the time (or prefer to spend it on the project it self rather than making lighting speculations) and accuracy is very important, cuase after all we are not talking about “scenes” but real places where people will eat, read, or rest.
cheers,
george.


#172

“terrabrush”… sounds interesting.

i am architect myself, so naturally i would be happy with ies support too, as far as i remember vray does support it, if it is doable for c4d it will be in.
i ask Renato. we have to see also for the final standalone from chaosgroup, if it supports it, but i think it does.
cheers
stefan


#173

All this talk is damned exciting, guys. It is kind of hard to hold back the drool. Onward and upward Renato and lllab.


#174

I really appreciate your efforts, but isn’t is time for some pictures of vray together with C4D? As llab said, the basic conection is done. And Renato could render even complex Jenna hierachies. So please post something. I would be satisfied with one pic!!!


#175

Any chance we can see marketing material to compare finalRender to Vray-for-c4d as in reasons to use and functions supported that one or the other does or doesn’t

For example, memory requirements (fR requires duplication and thus requires more RAM due to an instanced c4d).


#176

tought i’m amongst those who didnt preorder yet, i’m sure we are a bunch of people with high expectation toward this project, so please give us some insight, images, news of any kind asap :wink:

big up :bounce:


#177

dear users,

as it is true that Renato has made the basic connection (geometry, cameras, UVW, basic material etc. ) already nice working, it is also true that there are a lot of things to be done yet.

there have to be links to hundrets of shaders, settings, GI options, lights options etc. this things are all “ready” functionwise in the vray standalone, but have no interface yet. this interface and connections have to be done step by step by Renato.

you can compare this with hundreds of little plugins that have to be done to make a ready working version that is worth to show(beta). so please give Renato the time that is needed and have some patience.

i will be more than happy to show you cool images when the time is come. (this will take at least 1 or 2 more month beeing realisticly)

as said the release date should be end of september or october, we also have to wait for the 1.0 version of the standalone which will come at about the same time.

i keep you updated here when there are news…

cheers
Stefan Laub


#178

Great update Stefan.

One comment: Cebas & NL have allowed great periods of time to pass when there was no news without posting something. And even with mounting criticism in their forums over the silence they did not post. It would be helpful just to post something like “We encountered serious interface issues and our deadline has slipped. A new soft schedule will be posted as soon as we get a handle on the problems.” or “Hey guys, no new developments but we are on schedule blah, blah, blah.” or “Stay calm, we are working hard and will be posting soon.” Oops, it is best to avoid the word “soon”; it has been redefined by another company to mean “sometime this side of eternity”.

Thanks guys and best of luck with the work.


#179

as far as i am concerned, that’s wonderful news Stefan!!
cause that’s the time that i’ve scheduled a major upgrade in hard-software.
i hope that c4d v.10 is on it’s way on september too!
and let us know if you need beta-testers.
(i hope that the cg forum can hundle a 1000pms per second from volunteers!)
cheers,
george.


#180

Great to have another update! September is not that long :slight_smile:
Still wondering when I receive my preorder code. Did I miss it or will it be sent at a later time?
thanks again!

odo