we proudly announce: (VRAY for CINEMA 4D)


#1601

as far as Stefan told me
but it’s easy to accieve them

they did not programm a tool for opening Max materials in c4d thats basicly the problem


#1602

Aren’t max materials contained in a .max file?

If that’s the case, I doubt copyright laws would allow the coders to import .max into .c4d…


#1603

The max materials can’t translated on c4d because they use custom max/vray shaders.

But with the c4d shaders arsenal i’m sure that the same materials can be obtained. :slight_smile:

After the first release the the implementation of the custom vray shaders trought a c4d shaders wrapper.

Why a wrapper ? Because will be possible to use the vray custom shaders in a tree with all c4d shaders.
So you’ll can use the vray shaders with fusion, layers and so…

Cheers
Renato


#1604

What is convincing here in presentation is that animation. I cannot recall seeing too many GI animations such as this with Cinema4D. This looks to be very impressive and really shows off the fluid style of Cinema 4D animation capabilities, I might add better than a lot of other platforms I have seen.

It was very nice, to make a suitable comparison side by side, I would need to see it with an Advanced Render sample.

I mean by itself it is fantastic animation, but maybe this is because we have nothing else to compare it to like the same animation by Advanced Render.

Is this possible?


#1605

Thnaks for the kind words Tyrone.
I’ll see if I have time to render using c4d, but I usually never use GI for character animation in AR because of its shortcomings :

  • unstable GI solution, which means I have to crank up the settings to get a decent result, which leads to long render times
  • GI solution building up over the frames, so I have to render my animation in several batches
  • or I have to use Stochastic mode, which yields the best results, but to the price of big render times. If I’m going to use motion blur, this is the best method, as I can get past not using AA at all.

I’ll give it a shot, though, might be an interesting comparison.


#1606

Thanks Sébastien,

I hope Maxon gets a look at this, it’s an eye opener that is for sure!


#1607

those AR flaws are known for quite some time, at least two to three years…


#1608

True, these are not new problems at all.
Of course, we can still create GI character animations with AR, but it’s so much easier/faster/smoother with Vray or Final Render that now we don’t have to worry about all these issues, and just load our scenes with effects and complex lighting.


#1609

Is theres going to be any video or writtin tutorials and some interior scenes provided so we can study it and learn from the tuts, this would be great :slight_smile:


#1610

True, I was referring to the quality of the Animation example a couple of pages back.

The biggest impact of the bridge looks to be for those that do animation, a viable solution for smooth high quality GI based animation.


#1611

Sorry, where are beta- and dev.-teams? What is silence from vray4c4d.com?(before begiing a storm) :)))
Any news about development or public presentation?


#1612

Although theres no way of knowing for sure, you might want to wait until siggraph…which is coming up soon. If no new info comes out of that–then I guess we can all start bugging them again :slight_smile:


#1613

Thank you Joel!
Let’s wait…

So i see some news about appearing of 3ds’s vray 1.5 rc5?!


#1614

how long is that siggraph goin? :hmm:


#1615

The exhibition begins on August 7 throught the 9th.
Again–I really have no idea–but if it WERE ready, it wouldnt be a bad place and time to announce it–if they had the clout to even do that, that is. But Im not counting on it.


#1616

A buddy of mine that works outta of rhino for vray told me that they were able to use max shaders… Apparently their customers wanted to use max shaders and so they figured out a script that would export the shaders in max… He said it was only way you could actually read the code.

Oh yea, again if someone could answer this question how much is the student version going to run?


#1617

Asgvis had it(vismat-convertor).
But some channels of vra4max don’t export


#1618

Does vray feature dispersion? Like with dimonds and glass.


#1619

You really think that those Max shaders are more powerful than Cinema’s? Don’t forget we have an adapted Smells Like Allmonds at our disposal, and also have the complete EnhaceDT system thanks to Chris, VreelSkin and Translucent pro by Arndt, Remotion’s SpectralMagic, …

To be honest, I don’t know how powerful those Max shaders are, so the above is a question. But I guess I’d prefer someone to create a symbiont for DarkTree than a script for Max.


#1620

Stefan told to us that bridge supports c4d’s mat.structure…
for example asgvis’s exporter(vray4- rhino and sketchup) - “currently the only textures supported are just the regular bitmap textures ( meaning: no procedurals are supported! )” :frowning:

- The only map slots of the V-Ray material that are currently supported are…

  • Diffuse
  • Reflect
  • HGlossiness
  • RGlossiness
  • Displacement
  • Bump
    - The only maps of the V-Ray light material currently supported are…
  • Color
  • Transparency