as far as Stefan told me
but it’s easy to accieve them
they did not programm a tool for opening Max materials in c4d thats basicly the problem
as far as Stefan told me
but it’s easy to accieve them
they did not programm a tool for opening Max materials in c4d thats basicly the problem
Aren’t max materials contained in a .max file?
If that’s the case, I doubt copyright laws would allow the coders to import .max into .c4d…
The max materials can’t translated on c4d because they use custom max/vray shaders.
But with the c4d shaders arsenal i’m sure that the same materials can be obtained. 
After the first release the the implementation of the custom vray shaders trought a c4d shaders wrapper.
Why a wrapper ? Because will be possible to use the vray custom shaders in a tree with all c4d shaders.
So you’ll can use the vray shaders with fusion, layers and so…
Cheers
Renato
What is convincing here in presentation is that animation. I cannot recall seeing too many GI animations such as this with Cinema4D. This looks to be very impressive and really shows off the fluid style of Cinema 4D animation capabilities, I might add better than a lot of other platforms I have seen.
It was very nice, to make a suitable comparison side by side, I would need to see it with an Advanced Render sample.
I mean by itself it is fantastic animation, but maybe this is because we have nothing else to compare it to like the same animation by Advanced Render.
Is this possible?
Thnaks for the kind words Tyrone.
I’ll see if I have time to render using c4d, but I usually never use GI for character animation in AR because of its shortcomings :
I’ll give it a shot, though, might be an interesting comparison.
Thanks Sébastien,
I hope Maxon gets a look at this, it’s an eye opener that is for sure!
True, these are not new problems at all.
Of course, we can still create GI character animations with AR, but it’s so much easier/faster/smoother with Vray or Final Render that now we don’t have to worry about all these issues, and just load our scenes with effects and complex lighting.
Is theres going to be any video or writtin tutorials and some interior scenes provided so we can study it and learn from the tuts, this would be great 
True, I was referring to the quality of the Animation example a couple of pages back.
The biggest impact of the bridge looks to be for those that do animation, a viable solution for smooth high quality GI based animation.
Sorry, where are beta- and dev.-teams? What is silence from vray4c4d.com?(before begiing a storm) :)))
Any news about development or public presentation?
Although theres no way of knowing for sure, you might want to wait until siggraph…which is coming up soon. If no new info comes out of that–then I guess we can all start bugging them again 
The exhibition begins on August 7 throught the 9th.
Again–I really have no idea–but if it WERE ready, it wouldnt be a bad place and time to announce it–if they had the clout to even do that, that is. But Im not counting on it.
A buddy of mine that works outta of rhino for vray told me that they were able to use max shaders… Apparently their customers wanted to use max shaders and so they figured out a script that would export the shaders in max… He said it was only way you could actually read the code.
Oh yea, again if someone could answer this question how much is the student version going to run?
You really think that those Max shaders are more powerful than Cinema’s? Don’t forget we have an adapted Smells Like Allmonds at our disposal, and also have the complete EnhaceDT system thanks to Chris, VreelSkin and Translucent pro by Arndt, Remotion’s SpectralMagic, …
To be honest, I don’t know how powerful those Max shaders are, so the above is a question. But I guess I’d prefer someone to create a symbiont for DarkTree than a script for Max.
Stefan told to us that bridge supports c4d’s mat.structure…
for example asgvis’s exporter(vray4- rhino and sketchup) - “currently the only textures supported are just the regular bitmap textures ( meaning: no procedurals are supported! )” 
- The only map slots of the V-Ray material that are currently supported are…
- Diffuse
- Reflect
- HGlossiness
- RGlossiness
- Displacement
- Bump
- The only maps of the V-Ray light material currently supported are…- Color
- Transparency