Jeez, that’s impressive!
we proudly announce: (VRAY for CINEMA 4D)
IIlab/Renato, Danniella, etc.
Unless Im mistaken, I believe VRAY in max has several special camera lens effects (fisheye for instance).
Will Vrayc4d have these features?
Thanls
superbe, sebastien
ta maitrise du rendu me suprendra toujours
really nice work Fluffy
best regard
philippe
Still very excited by these ArchVis shots, but I would love to see a character animation coming out of this bridge for C4D. With motion blur, no flickering shadows, etc. I can’t seem to find many Vray animations out there. I know you’ve heard this before. It’s just that I do motion graphics/animation and that’s what I want Vray for.
I had made a test at some point with my Jay character :
http://www.pixiemedia.com/fc4d/vray/Jay_Vray_small.mov
Although this one used a brute force method, it only rendered at 1 minute per frame with average settings (so I expect between 2 and 5 minutes with full blown SSS, reflections and so on…).
The flickering on the teeth comes from the fact that I still had a non-converted c4d material in there, my bad.
I’m still trying to find time to convert completely that scene (including shaders and all) and render it, and I’ll update that one here.
Sorry for the bad example, but that’s the only one I had time to do for now :shrug:
Sébastien thank you! :eek: :bounce:
It’s nice! 
And there is small black spot in centre of letter
I haven’t mac, but have win 
Hello All,
Sébastien: to convert all shaders… just use the converter material and tune the parameters. 
Cheers
Renato
Oh, I need to do a little more work than that, because it was originally created using Final Render.
So the material converter does not work in that case 
Anyway, I wanted to try to get a good SSS skin for the character, and that will take a little more work, as I’m still pretty new to Vray.
It will be interesting to see FinalRender and vRay side-by-side. I suspect I will use one and not the other. I buy a lot of software, I use only a few products in my work. As a beta tester for both, would you care to comment on the usability of vray/C4D vs FR2/C4D?
Well, I find that both have their use in the same work environment, each with its own strengths that I like.
FR is very fast for animation, for example, whereas Vray renders extremely well illuminated materials.
In any case, I’m going to wait until Vray is at least finalized to make any real comparisons, but I already use both for my work, and pretty happy to have at least a choice 
Hi guys,
just to clarify some points…
In the latest release (not yet in betatesters hands) of our VrayBridge there’s a much more advanced support for animations that make extremely fast to produce high quality flythrough or character animations. That’s not to say that Vray is faster than other software on compute animations, but that great illumination quality that Sebastien mentioned above and that other betatesters and himself showed in those great images, is now possible in animation at great speed!!!
Cheers and as always stay tuned 
Daniele
OK… this render I have made it a week ago…
Today I have had only the possibility to post it for tied up matters to the rights…
I can show it for 5 days and then starting today I have to remove it from the post unfortunately…copyright is reserved… but I have convinced the client to post it for one brief period.
Then… if we consider the fact that I have saved IR and LC to 1024 x 768
(render time 12 min)
Irradiance map with min max rate to -3 0
Then I have launched the final render to 2600 x 1951.
RENDER Time 35 mins (with a 8 core that climbs on the xeons 5355)
Cheers and as always stay tuned![]()
Link of HIGH RES. http://www.anymotion.it/preview.html
Here is a project i currently working on
Rendered Irradiannce Map 640x480 PX -5 to 0 and QMC secondary and then reused this map to render 6000px wide in 2:30 here is the link to the org file
all very basic setup 1 Sun with Physical Sky trees are polys with applied alpha maps asphalt is Vraymat with basic noise
the lights under the water are basic cubes with a colored luminosity channel the water has a basic c4d water as bump map
all materials are Vray mats
230 000 polys
all trees are cloned throug mograph also the fence is a mograph “conglomerate”
and the wired Buildings are advanced atom array objects.
as you can see all c4d like
i did some stamping with the grass in psd at the tree trunks sorry for that 
Guys,
I looked at these VRay shaders:
http://www.evermotion.org/index.php?unfold=products&mode=items&id=7&headCat=bWF0ZXJpYWxz&hid=2&subcat=c2hhZGVycw==&sid=7
The shaders are awesome.
Will this work in VRay4C4D?
regards
choppir