we proudly announce: (VRAY for CINEMA 4D)


#1561

hi paulsheli, no you mixed that up. what you mean is for lightchache. there you should set the passes regarding cpus. in irradiance map you can set as many passes as you want.

ilay, well scanline is not fast if you try to get the same quality;-) vue is even slower.
of course there are many made in many apps. i mean real highend ones…

cheers
stefan


#1562

stafen are you using RC4 ? it seems that there have been changes to the documentation that don’t show on the rc3 i/f for example

Use current pass samples - this is used during irradiance map calculation. When checked, this will cause V-Ray to use all irradiance map samples computed so far.

Now i cannot see that option on rc3 and the multipass check box that is visible in the rc3 i/f is not mentioned in the online docs

http://www.spot3d.com/vray/help/150R1/render_params_advancedimap.htm#general


#1563

i use vrayforc4d;-) not max. rc3/ 4 is max.

yes there are changes on the maxmanual.
but what i mean is valid for new and old version in any vray. you still mix something up.

the irradiance map “passes” are set through the min max rate. so for preview or fast images you take -3-3 that is only one fast pass. for high quality you can use -3,0 or -3,1 etc.that would be 4 or 5 passes. this has nothing to do with multipass. this was already available in vray 1.09. and is still in rc4.

cheers
stefan


#1564

other render… very soon we will make you see an animation.

I hope for the first possible.

Talk to you soon.


#1565

Very nice image.

Peace,
Rich_Art. :thumbsup:


#1566

Hello to all!
Cristian, it’s nice to watch how work procedural shader-tools. does water have bump or displacement map? and i never see such construction of water-pool(with doors in centre of it)! :eek: :rolleyes: It’s interesting thing.
Ilay


#1567

Hi Ilay,

Sorry if I have not given any description.

It’s a DSP map and is an abstract scene…

In this example there is the use of the MATERIAL CONVERTER that as it says the same word it converts the materials of C4D in VRAYMATERIALS.

It was an hold scene with AR and with material of C4D.
The operation performed by me has been to convert the materials with the MATERIAL CONVERTER and to relaunch the render in VRAY.

Some light change to the materials and it’s gone out this render.

The MATERIAL CONVERTER released by Renato and Daniele is really powerful.

Talk to you soon.


#1568

MATERIAL CONVERTER is new tool?
So we can download some mats from “vraymats.de” and convert it to c4d’s.
Or MATERIAL CONVERTER is one of bridge’s components like m~r, fry texture-mat connectors.

P.S. i want to add some words about water too. Maybe, it is work of realflow :slight_smile:


#1569

Colors and texture paths to a Vraymaterial
So if you have a exiting C4D material it converts or “copies” all relevant Textures or colors into the Vraymat Channels this does not mean that the material is ready to use but you don’t have to do the work all by hand. The Vray Mat has “different” channels and Functions, but it is easy to adjust the values for a good result.

cheers belushy

and it is a simple one button Plugin in C4D just press it and all Materials are convertet and relinked to the Corresponding MatTags


#1570

Can it convert water into wine? A Grüner Veltliner would do…

Hehe. Nice work!


#1571

Thanks belushy,

The material converter is only for convert c4d’s materials to varymaterials for cinema4d.

Attention not only for textures and colors but also for the shaders of cinema.

For more info:
The intention is to develop a collection of DVD with videotutorials to the release of the VRAYBRIDGE.

We would like to create the "C4D VRAY INTERIORS AND EXTERIORS FOR ARCHITECTURAL VISUALIZATION.
Basically a series of ARCH-VIZ libraries for VRay in C4D content 10 scenes with materials and light settings… like evermotion bundle.

After the release of the VrayBridge


#1572

if you change the refraction layer and refraction color and what was the refraktion index of a white spritzer?
or do you prefer welschriesling but always use the right alkohol and sugar indexlayer
btw are you 21 already to render wine?

just kidding

renatos team did a really great job by now and doing a rendering is really fun again because yi don’t get so frustrtated by setting lights and so on. I just feel more free because Vray is easyly responding what i want to acieve.
All c4d functions like mograph are working extremly well because the Workstation or better the Vray process very well programmed. unlike fr2 which was the best tool a time ago for archvis it does not happen that i crash the machine even with complicated operations.
and scenes with high polycounts 700 000 and more are as easy to work with like AR.
a real pleasure and relief for each artist.

so to say renato was able to convert water into whine
my deep respect
belushy

sorry i can’t tell you anything about release dates, but …

more to come from Stefan


#1573

Howdy,

here are two sample images of a work in progress to showcase Biosonic systems (http://biosonic.divatech.fr/Offre_Mach3.htm).

Before:

After:

Each image rendered in 1h30 at this size (Dual Xeon 3.2Ghz), with aQMC AA at 1x4 and Sinc filter.
A lot of blurry reflections and bump, so I’m pretty happy with the speed so far.
The GIs are very predictible, as the solutions don’t change much between frames.
I used irradiance map at min/max -4/-2, with enhanced details On, and light cache with 1000 samples.
There’s a portal in the window, which send GI shadows with 32 samples.

For exposure control, betweem color mapping, GI rays intensity and Vray camera controls, there’s a lot of tool to make getting the correct exposure a breeze. Of course, it doesn’t replace the artist’s eye but gives him the means to achieve what he wants.

I’ll update later probably, as the client asked for some changes.

P.S: Regarding the Vray material converter, everybody should keep in mind that c4d materials are not supported directly (I’m talking about the material, not the c4d shaders) and need to be converted to Vray materials. It’s of course a no-hassle one click thing, and most materials setups translate seamlessly.
Very good job from Renato and Daniele here!


#1574

very nice work fluffy!
cheers
stefan


#1575

Really!? I didn’t know about that, could you be a little more specific? Is it in RC3 or 4?

Very cool, thanks.
Stain


#1576

Wooaaww!
Beautyfull indeed!

Thanks for setup details.
Looks nice.

Keep up the good work guys!


#1577

Those are amazing renders! 1h30m is pretty damned fast for all those blurry reflections and the GI looks great (and consistent). Great to see!


#1578

IBL image based lighting is a special light in vrayforc4d that you can use with a hdri texture in it. it is a kind of light dome, in it taken you put a hdri, the information from the hdri is used for light.

the big advantage is that is much more crisp and detailed as with normal hdri rendering. it really behaves more like a light with pronouced hdri shadows and great speed.

it is availabe in rc3 and 4 in max too.

cheers
stefan


#1579

Excellent images. When you say a “dual xeon 3.2ghz” is that an old school xeon (single cores) or a dual core (so 4x 3.2ghz) - its so hard to know these days?!!


#1580

Yes sorry. This is an old school Xeon (precision 670 workstation), my Cinebench is around 600.
So, on the latest Apple pros, you would expect the same image roughly 6 times faster, meaning 15 minutes rendering :love:

edit
Mmm. looks like it should be roughly 4 times faster (2400 CB), which would still bring that image around 20-25 minutes. Can’t wait to get one of these babies.