ThePriest, you want to see vr4c4d’s features like spot3d examples (Example 5)?
interesting, is there support of VRayHDRI?
we proudly announce: (VRAY for CINEMA 4D)

So nice, one of my favorite features for product shots.
Llab, do you support this yet?
Yes surely,
But is 4 frame in different situations of illumination at resolution 1280 x 720 render time average is 20 min.
This is animation because i’ve blended 4 frame in after effects and the animation is 55 sec.
Is the same operation in Maxwell render for multilight, do you know?
I have used the same metod to create an animation.
coming soon …animation in cinema with camera fisheye mode…i think 100 or 150 frames with elements in motion.
I hope in the next week.
see you.
priest,
this image is done with hemispherical area light using a hdri texture in it. this also is in vrayforc4d of course:-)
cheers
stefan
hello cristian!
We will wait your work with anim. ![]()
Why do you chose “fish-eye” camera?
For me, when i try to render something with hrdi-supporting(ibl technics) in sketchup, i need turn off physical camera and put hdri-bitmap to gi(skylight) and background in render-settings(env-t option). Can you present this test too?(if you will have time)
Ilay
Apologies if I misunderstand you here but are you saying you rendered 4 still images and blended them together using tranisitions in After Effects? Maybe I’m missing the point but if this the case then that isn’t animation.
ANIMATION:
“Any sequence of images that is visualized on the screen through following frames”
it is an animation even though of four frames that between them are interpolated for 1375 frames (55 sec.)
The goal justifies the means.
Also because with 4 frames I have gotten I believe the same result of 1375 frames calculated by the PC.
However the next wip will be "an animation " as you intend… with objects and camera animated in the stage of the scene 3d.
Thanks for your interestet ![]()
Hi Ilay,
Sorry but
I don’t know yet.
But I will surely adjourn you during the wip.
The first true animation with vray in C4D… I hope both good!
BYE ![]()
Hi Christian.
Very nice renders–and a nice example of economy and ingenuity in tems of rendertime, but like Neil, I (and many of us) are trying to understand how possible GI animation will be for typical real world animation projects (for isntance, I would probably never have a situation where I would be able to get away with fading stills). So far following this thread (and to be honest, knowing little else of vray beyond this thread) its clear that this will be a fantastic tool for archviz work–where typically you would have a camera moving through a scene and little else going on beyond maybe some cards with with preanimated human frame sequence alpha’d onto them.
Some of us (I hope) are intersted to see how the rendertimes will translate once you’ve introduced other types of elements–complex procedurals, animated materials and animated displacement, particles, moving iterated objects–(I mentioned my interests a few posts back–but no reply from anyone).
EDIT–by the way Christian (and anyone else posting examples)–Dont take these kinds of posts the wrong way–I very much appreciate being able to see ANY examples that you or others post.
hi Joel,
as we are more experts in archviz stuff, i understand your interest for “real” animation. vray is also used by other areas, advertisment p.e. and capable of doing all animated things. for example richard rosenman does his adverisment movies (like pepsi) with vray as far i know.
we will try to make some examples with objects and textures animated before release. this of course takes longer then a pure flythrough animation, but still is said to be very fast in vray.
you can animate objects, lights, textures, cameras and camera settings (iso, fstop, white balance, dof,…)
i will try this week to find some time for animation examples.
cheers
stefan
No problem JoelID,
Most important thing now it is to see how you say if vray is ok to every type of test.
Thanks for your appreciate comments and sorry for my english
.
see you later.
I’ll see if I have time to convert and render my Jay animation (the blue/green character from the R10 release, on Maxon’s website) in Vray for c4d.
This should show enough of the GI animation capabilities implemented in the plugin.
Yes–would be great!!
Maybe give him some SSS, moblur and a gooey skin texture (or…not
)
Thanks–and I understand your English perfectly–you wouldnt want to hear my Italian. 
Hello the Priest: Vray for Cinema4D support the Spherical Light Dome!! Soon i post one example for you! 
It’s so nice to watch at screen of monitor with these images…
Who knows…when does fryrender(public version) appear for downloading and trying? :argh: 