we proudly announce: (VRAY for CINEMA 4D)


#521

I was wondering the exact same thing


#522

its per material slot…
cheers
stefan

p.s. yes noise in vraybrdf works


#523

Thanks for clearing that out Stefan :slight_smile: (although I’m not 100% sure what you mean by “material slot”).

I have another possibly stupid question for you:
On the preorder page on VrayforC4D.com there's a text to enter in the e-mail along with my name etc. It doesn't say anything about Windows or Mac OSX versions. Does the product include both (would be great of course) or do I specify?

And while we’re on the subject, kind of – have you decided if the Vray/brigde license will be tied to a specific Cinema license (like most plug-ins)? Or are we looking at a dongle or a solution like FR2’s?


#524

the license is tied to your cinema license.
no dongle! :slight_smile:

as it is tied to c4d license it is os dependend, as long c4d lisence is os dependend.

material slot means the bump mapping, or color, or transparency etc…
cheers
stefan


#525

ow, I didn’t got it that way. Thought it was a full Vray shader, or full c4d shader.
So it means that we’d be able to put a c4d shader with for exemple noise in color, and a Vray function in reflection ?

That could be great!


#526

That’s excellent news. :thumbsup:
Can I buy now? :bounce: :slight_smile:


#527

FinalRender2 already works that way, you can mix in as much or as little C4D stuff like noise or the surfaces, BUT…that with their native shader system. AR will not render those materials. If you make a regular Cinema material, fr2 will render it (except for certain effects and unfortunately displacement).

Is that how vray/C4D will work?


#528

in vray it is similar, vray brdf will not be rendered in ar. the c4d shaders and also most thirdpartyshaders can be used in the vraybrdf material.

so in some way it is the same, in some it is other…
cheers
stefan


#529

So there won’t be any kind of floating license system either?
Will you perhaps offer something like additional “bridge-only”-licenses (connecting to the renderer)?


#530

well, hmm, people seem to complain about every license system.

we had so much complain about dongles which where initially planned from chaosgroup, and now have the possibility to make it more c4d like, like other plugins. much people complained about floating license system from cebas, and wanted c4d like or dongles… so what is really wanted?

for what i may ask do you want “bridge only” license?
i will have to discuss this with Renato…

cheers
stefan


#531

please also understand that somehow the license must be limited.

–either like cebas tight to one computer in the network
–or like c4d to one cinema license- you can use this at any pc on any network! ( just not more than once at the same time)
–or we can have a dongle, cost approc 35.-€ more per license ans can only run where the donlgle physically is.

i really thought we make a good thing doing the c4d way?
cheers
stefan


#532

Thumbs up for the C4D way.


#533

I agree, I think the c4d way is the best way to go… dongles and the cebas way are a nightmare. Great news that you have chosen the c4d method, Stefan.


#534

I will add my vote to that as well. The C4D way for sure.

Keeps everything consistent.


#535

Please do it the C4D way with serial numbers. I have FR2 and loathe the network card lock.


#536

I like the C4D-like license system. I normally have a Mac OSX system on an external hardisk which I carry to a render site ( many Macs). My assumption is that Vray doesn’t max out at a number of processors like Maxwell.

If it is unlimited render slaves this will be totally C4D-like with the licenses in the ~/Library.

Hmmm… Nice!


#537

Serials the c4d way is definitely the best for the end user. Least hassle out of any solution.


#538

I couldn’t agree more.


#539
           Of course I understand this :).
          OK, maybe I've misunderstood something

           If you have 5 licenses (with 5 serial numbers) of C4D, won't the VRay license be tied to only one of them (and effectively only one computer) so that you'll need 5 VRay-licenses to be able to work on any one of them [b][i]even if it's not simultaneously[/i][/b]?
         
         Won't tieing the Vray serial number to the C4D serial number (basing the first on the latter) also tie it to ONE computer?
         Or am I confusing license for serial number?
         
         Or am I just generally confused :hmm: :)?
      
   If I've got it wrong then I'm definitely all for a numbers-based system.
    The idea is to have your VRay standalone renderer license (protected in whatever way you want, just [b][i]not tied to a [/i][i]specific[/i][/b] C4D serial number) and then you can add one VRay-bridge-license per C4D-license, locally (for perhaps €100 - tied to a specific C4D serial number). I believe this is close to how FR2 works – right (called "Translators")? But if I have misunderstood the whole deal then maybe this isn't necessary?

While I agree that the Cebas-way of protection seems like a PITA I also know of other software (like QuarkXpress) that doesn’t need a license server to check that specific licenses are not used simultaneously. When you start the app or in this case perhaps a render the network is checked for other running instances.

       ----
       Stéphane

#540

well of course it is tied to one c4d, as it is with plugins. you also cannot use a plugin on any c4d.

but you can install your c4d on more than one pc and use it where you want it.-one at a time. so whats the problem. if there are 5 people using 5 c4d versions you need 5 vrays.

what you want is either cebas or dongle system, what we will not use i think, sorry.
if you really want to use vray with 5 different c4d`s you have to buy 5 licenses, sorry yes.

the c4d system is really fair i think, but of course it does not allow sharing of one license for many users. that we donnot offer, sorry. it "floats"for one user.

cheers
stefan