we proudly announce: (VRAY for CINEMA 4D)


#441

you are killing me over here. :slight_smile: me want me want me want.

Do you guys need a case of vitamins and veggies and meats to keep you strong?

Keep up the great work!


#442

Looking at the Vray feature list 2 questions popped up (for Renato?):

  1. Does “Extensible with custom geometric primitives through the V-Ray SDK” mean that you could make the “render perfect” setting for spheres work with Vray (FR2 is supposed to do this through some sort of “geometry shader”)?

    Or perhaps you’ve already fixed this? :slight_smile:

    I can see how this could be regarded as a low-priority request, but, although it might seem unnecessary to most of you, it would actually mean quite a lot for a couple of my future “art-:arteest:-projects”.

  2. Is there no support for Volumetric lights?

Also:

     @Stefan:
     Do you plan to end the preorder-offer before january?
     
     Cheers,
     Stéphane

#443

Hi All,

Here a “little” test of the Gi and some C4d shaders combined.

Cheers
Renato


#444

hey Renato,
aren’t you sleeping at all? :slight_smile:
could you also post some ies lighting setup?
cheers,
george


#445

Wonderfull! Could you post the rendertime please? By the way, are the blotches in the background artifacts or are these from the caustics :slight_smile:


#446

yes the combination of vraypower adn power of c4d shaders is really great!
this makes it for me better than the maxversion:-)

i am testing good and fast rendersettings at the moment, i will give a good number of presets for most common tasks, so that all people that are new to vray will be able to render good and artefact free:-)

one great set par example is to render only the gi pass in small resolution(800x600) and save it, and then render the scene at huge print size (8000x6000)very fast with the saved GI - in vray that works-without any artefacts!
in fact that us the way most pro vrayusers do it i know


also you will get a good set of starter materials i provide like glas, metal, wood, concrete, etc, also with some of the excellent arroway textures for free.

preorder might end in a few weeks yes. we havent decided yet a date, but it can be that it end in mid-end january.

also i work on the new vrayforc4d page that have a lot more room for screenshots, info tutorials and other usefull stuff about vrayforc4d. it also will be open for release.

cheers
Stefan


#447

hey Stefan,
that set is working with AR also.
http://forums.cgsociety.org/showpost.php?p=4084161&postcount=6
along with this tip:
http://forums.cgsociety.org/showpost.php?p=4071674&postcount=95
a c4d script would be handy.

is this procedure automated in vray bridge?

btw, i dloaded yesterday an evaluation version of Vray for Sketchup
to test and get to know the render engine.
Sketchup is a powerfull modeler for architects, also in evaluation version.

ps: Stefan, i think your pm list is full, and you can’t get new pm’s :slight_smile:

cheers,
george.


#448

hi,
i tried this set in c4d over years. while it is possible it doesnt bring much speed gain and much quality loss sadly.

vray is very amazing in this, this method really can saves hours in rendertime, and i havent seen remarable qualiy loss yet, you will like it
:slight_smile:
it is not automated, but there is a button where you can say that you only render gi passes and save automaticly. the you just set your new resolution and set the gi to use the file instead, just a few clicks thats it:-)

i am a bit in christmas hurry, my sons are waiting for me


cheers
Stefan

p.s. just got my new release with most of the c4d shaders working- this is cool:-)


#449

hi Stefan,
stop posting and be with your kids :slight_smile:
i am also waiting for mine!
merry christmas to all!


#450

Although I have no kids, I agree :).

And thanks for the update!

Merry Christmas everyone,
Ho, ho,
Stéphane


#451

Merry Christmas or Happy Hollidays to all:-)

cheers
Stefan


#452

Thanks and the same to you, Stefan.


#453

Can you provide some carpiant shaders?


#454

If there’s some way to easily export VRay materials out of Max, access to the VRay shaders website would prove very beneficial.

Amazing work so far.


#455

ooOOooo
pretty/shiny, Renato! Cinema+VRay has got to be absolute Nirvana 
 at least for those of us who are easily mezmorized by pretty/shiny
 now wiping the drool off the keyboard. :wink:


#456

Hi lllab, You will loose detail using that technique. You don’t need to go to the trouble of doing the two step process if you just lower your settings. Are you using Irradiance map/Quasi-Monte Carlo? You can double your irradiance map min/max settings every time your resolution doubles and save render time. Will the Cinema version support most of the standard GI features like detail enhancement, Color mapping etc? Also will displacement be handled by Cinema or Vray’s displacement modifier? Will Vray proxies be supported? Sorry for all the questions, I am just very curious/excited.

-Shane


#457

Stefan, I sent in a preorder just over a week ago and haven’t heard back from you, just want to double check that you got it, the email address starts with jdes3d, don’t want to miss out. :slight_smile:

cheers,
JDP


#458

Merry Christmas to all from the VrayForC4d development staff :slight_smile:

Renato T.


#459

Merry Christmas to you too Renato!

-=GB=-


#460

And a very Merry Christmas to you Renato and Stefan and all other staff members. Thanks for all the hard work and keeping our spirits high about VrayforC4d.

Peace in 2007.