…i meant for the user.
in vrayforc4d you just select a shader-also 3rd partyones- and render it!
cheers
stefan
p.s nothing against fr- i have it too- it it has a great shader tree:-)
…i meant for the user.
in vrayforc4d you just select a shader-also 3rd partyones- and render it!
cheers
stefan
p.s nothing against fr- i have it too- it it has a great shader tree:-)
hey RenatoT,
there is a similar test scene @ c4dtextures.com.
http://www.c4dtextures.com/uploads/mts.zip
cheers,
george
Hello Renato,
There is the official vray materials scene in max format:
Is there someone here that can convert the scene?
thanks all,
i am already working on our own scene, or for internal, non public tests i rebuilt one similar to the maxwell scene , which is the best to me at the moment.
i guess thomas will not allow us to use his maxwell-scene, so i make a new one for our own:-)
cheers
stefan
Great Illab, I would like to see more material test that you can show.
The maxwell scene is a maxwell render only scene that is only available “as is”, no conversions, by the author, Thomas An.
i am a maxwell user too- so i know,
but it is relatively easy to rebuilt in c4d, i know this scene rather well…
but as said i will make one for ourselves- i think every software should have its own;-)
cheers
stefan
p.s it is my plan anyway that after release is finished under materials.vrayforc4d.com we will have a c4d-vraytexture collections for and from us users, so i was working on such a scene anyway…
He meant existing C4D 3rd party shaders (not ones specifically developed for fR or VRay or Maxwells own API’s, but ones designed for C4D/AR’s api, which is what this technique allows).
Not as easy as you might think to rebuild Thomas’ scene (especially the UVs), but I gave it a shot. Scene is here (for R10): http://www.3danvil.com/material_scene/M~R_Material_Scn_Fake.rar

Have they actually released this sdk. It was one of the things I was excited about but as far as I am aware it has not surfaced yet.
Thanks georgedrakakis,
i have already made a nice scene, now i am calibrating it, that is the most work.
…made it a bit different to the original maxwell, so its suits best vray;-)
thanks for all the helping offers:-)
cheers
Stefan
i wonder if the vray bridge will support the sky manager, or it will have it’s own sky system with a (time-saver) preview available, as the sky manager does.
One third party channel effect I sometimes use is Distance Falloff, in C4D9.1.
This may be superceeded by a different feature in later versions, I don’t know, but if not, would Distance Falloff work in VRay for C4d, or is there a better solution nowadays?
Many thanks.
Cheers,
D.
about sky i will have to test if this is a colorshader similar thing.
but vray comes with pysical sky similar to maxwell, with more adjustable parameters and beautiful light. it is superb from that point of view(no clouds yet so). it is a very cool feature.
distance fall of i will test too, just need the final built with the new functionality. i think there is also a similar finction in vray itself…
will show here.
cheers
stefan
hi all,
here a small screenshot of our material testscene. a rough beta version, but it has most aspects i want to see from a material. it isnt 100% calibrated, and also has some geometry problems (modelled it in rhino because of the roundings-need to exprt with better tesselation).
it has quadrands of a sphere, flat parts, small rounded parts, reflections of lights, different thickness for sss and rough transparency and tranlucency.
will refine it more and more.
also you see the vray rame buffer, there you can adjust the unclamped(hdri) output with curves like in psd 32bit, a very nice an advanced tool , you can adjust this during rendertime or afterwards and save it of course in hdri or openxer format…
please dont judge the material, i just did a very very simpel metal(this is without any shader yet, just plain brdf) when i get the new testversion i show real materials.
screenshot:
http://www.vrayforc4d.com/screenshots/screenshot_material_001.jpg
cheers
stefan
that’s really nice Stefan,
but is it possible to preview the vray-physical sky?
or to modify the north direction?
cheers,
george
sitting in corner and drinking my tea
I think we should wait some weeks (or days?) and then there will be hundreds of beautifull previews.
[QUOTE=lllab]hi all,
(modelled it in rhino because of the roundings-need to exprt with better tesselation).
FWIW …
Perhaps I’m too much of a purist, but, I think the model should be done in C4D rather
than Rhino. I see nothing there that can’t be done in C4D as per my attachment 
BTW, did I say I like the high tech machined look 