we proudly announce: (VRAY for CINEMA 4D)


#401

What?!! You mean Vray will even render 3rd party shaders too? HOLY CRAP!! That’s amazing. Really Renato. You’ve really gone way past what I was expecting. This is going to be so cool. I can’t wait!! :smiley:

This is hilarious though. Vray for Maya or XSI aren’t even out yet and here we are just a round they bend from a release. We are actually going to be the only other platform with a working Vray port besides Max. In Vary for Maya, you can’t use any of the other shaders other then the ones that come with Vray.


#402

wow, that’s just impressive Renato, great work!!!

Renato, can you tell us if the Compositing Tag will work, and “Composite Background”?

Thank you so very much Renato and Stefan!!

Exciting times they are! :wink:

cheers
chris


#403

Hi all,

Yes, i wrote a shader wrapper that ask each pixel color to the c4d shaders. Today are supported all color shaders, noise, grid, gradient, bitmap and all layer, fusion etc.

Cheers
Renato


#404

This sounds phenomenal Renato! Dare I ask if the C4D Filter shader works as well? Can’t wait to see (not to mention buy) the finished product.

Jack


#405

All standard 2D/3D shaders are working.
Filter, Layer, Fusion etc… are ok :slight_smile:

Cheers
Renato


#406

Great news!


#407

Glad you got it working, that little tidbit was added in 9.6 by the way so unless you really check out the new features in the SDK docs it’s easy to miss (someone should make sure that Cebas and NextLimit are aware of this too really… it almost needs a “so you want to bridge to your own render engine” section in the sdk docs).


#408

per, we owe you one!

just think of how happy earnest will be. max doens’t have jack for noise, etc.

yeah!


#409

Not really. Thank Maxon, they added it after all, and they want plugin developers and users to succeed, it’s just down to us to make sure we’re all as informed as possible and know how to use the tools (and to share that knowledge around).


#410

Final Render already support all of the above, and they are greatly welcome from Maxon :slight_smile:


#411

well, final render and nextlimit do not support 3rd party shaders;-)

cheers
Stefan


#412

Does that mean that (for example) Darktree shaders would also work with your Vray bridge in principle? That would be cool!

I have a feeling that Darktree shaders don’t work in R10 but you get my point.


#413

i am nor so familiar with darktree. id it is a shader that is used in ac hannel it might work, if it is a ´material like the old bhodinut shaders i think it will not.

but extra shaders like the enhenced 3d attack shader will work. there are also a lot of other 3rd party shaders available that are used in the channels…

and if i am not totally wrong even filters-channels might work then.

as said once again- thanks per- this is a very very nice extra for all users:-)

cheers
stefan


#414
    Hello Stefan,
   
   At the moment Maxwell supports C4D noise.  I would think if the shader affects the color channel maxwell plugin can handle it.  I'll test the colorchanger plugin when I have some time.  As of right now, I am rendering!

I have rendered out textures from the free version of darktree via Maxwell, although I had to bake the texture, this is alright for a workflow - for the time being.

Here’s a sponge render from one of the free darktree sponge textures that I tweaked:


#415

[QUOTE=Continuumx]Hello Stefan,

  At the moment Maxwell supports C4D noise.  I will would think if the shader affects the color channel maxwell plugin can handle it.  I'll test the colorchanger plugin when I have some time.  As of right now, I am rendering!

I have rendered out textures from the free version of darktree via Maxwell, although I had to bake the texture, this is alright for a workflow - for the time being.
/QUOTE]

But thats the point, while yes may shaders can be baked, this is slightly different and would greatly improve the overall shader support for maxwell as well as improve the workflow.


#416

Hi all :slight_smile:

Continuumx: Can i have this scene? :slight_smile:

Cheers
Renato


#417

Hello Renato,

This scene is actually a mxs file from Maxwell Render that Thomas An. developed. You can download the scene via the maxwell render site. Its only available in the maxwell render scene format. Do you want the texture?


#418

Hello Continuumx,

i’ll like to have a the model to test some materials.

No probs :slight_smile:
Renato T.


#419

Renato,
i send it you tomorrow, it just have to be converted to c4d.

also i am working on a good testscene for our materials libary:-)

cheers
stefan

p.s. i am back in the office in the morning, …hear you tomorrow,:slight_smile:


#420

??? finalRender has an SDK that you can develop any type of shader (within the limits of the SDK).