we proudly announce: (VRAY for CINEMA 4D)


#381

it might be, yes, he said somehting about such a possibility to port his hair shader, renatos hair render anyway in every renderengine., but i cant promise for the first release.

i once again want to repeat, an external renderengine is no one-button replacement for AR. (it is also never meant to be a replacement for AR!)

even the best integration will require some different workflows, new knowledge and training time and love;-).
also be clear that all AR specific renderplugins will probably not work with other engines.
it is a new peace of software within cinema that will time also take some time for all of us to integrate it in our brains.

we will try to make the very best integration possible, and it will also evolve over time, with regular updates.VrayforC4d is for us a long term project. the first release is just the start for the next years:-)

cheers
Stefan


#382

Actually HAIR outputs spline guides and hair splines (and can also output polygonal geometry in the same way that F&F does) which can be converted to ricurves in Renderman compliant render engines that support ricurves and would even be able to be converted to hair primtives in Mental Ray (much as Shave is), it’s down to what the render engine supports, and how the bridge is coded to deal with such objects when it encounters them. If the render engine has a suitable hair/curve primitive built in then it can be made to render HAIR, but HAIR in C4D’s AR has it’s own hair primitive.


#383

Hi all,

will be good if Vray support ri-curve like Renderman. I’ll ask to Vlado because i would like to support all c4d features.
Maybe that we can render in a buffer with Hair and composite it with the vray buffer? :slight_smile:
I’ll ask to maxon too.

Cheers
Renato


#384

Hey Guys, I’m a beta tester for Hairtrix (Ornatrix/hairFX) and this is one of the areas that I have been really focused on lately. The bad news is that Vray has no hair or spline primitive to speak of. There is are primitives that can be used for accelerated hair rendering but the speed gain is only slight. We’ve been going round and round with this for a while. The good news, like Per pointed out, is that Cinema is like Max in that it can be called on throughout the render process to render things for the current render plug-in. So, with a little work you can get cinema to render the hair and Vray to render everything else.
The other option (that no one has tried that I know of) is to build a custom render extension to Vray that just uses Vray to render hair volumes. Luckily, Renato also has his own hair renderer. I’m not positive about this but I think it’s just a matter of porting your own hair engine to Vary as a plug-in. Not sure if this would be faster or not but it would definitely be more integrated. A trick would be to see if you could render Cinema hair with your hair renderer in Vray. :slight_smile:
I’ve see different people implement their own volumetric engines in Vray. If you check out the Vray forum, one of the guys who did this (volumetric texture engine) wrote up a little project overview. I’ll see if I can dig that up…


#385

At the risk of being shouted at, I would like to ask Renato 2 questions.

  1. Will V4C4D support RPC’s
  2. Will C4D 9.1 be compatible

I’m hoping for a “yes” to at least no. 2

Thanks, Jershaun


#386

Jershaun: What do you mean with RPC? The plugin is compiled for 9.6, i’m sorry.

Ngrava: thanks for these infos.

here a little preview:

i’m not good with these thing… but the interesting thing is that this imase use the C4D shaders. In this case Enhance:C4D and some others mixed noise.

Cheers
Renato T.


#387

Well, i just got a great demo movie from Renato:-)

i wanted to keep it as a surprice, but as he already said, c4d shaders might work too!
:slight_smile:
cheers
Stefan

p.s.-Thanks PER!

noise works!
all other surface shaders too
i hope a good christmas surpise for all:-)


#388

Hi Renato

RPC’s = http://www.archvision.com/

At present I render them in C4D with AR. Will Vray render them as well?

Thanks, Jershaun


#389

To be more precise:

Renato made it work that in a bRDF material you can use vrayshaders AND c4d surface shaders (my beloved NOISE with all kinds too:-) at the same time to be able to use the full potential of both worlds-vray and cinema4d.

this is an extremly powerfull combination!

cheers
Stefan


#390

That’s great news! Can’t wait to mix some noise around :slight_smile:


#391

well honestly i am surprized myself -
Renato did that so fast-unbelieveable…

the power of vray and still having my c4d-noises- that makes me happy:-)

cheers
Stefan


#392

Stefan and Renato,
your work is wonderfull! I think Vray for C4d will be a very powerfull render-solution! Thanks! My dream comes true, Vray for C4D with all it’s existent features, plus the power of C4D.


#393

Hey, that’s great news :slight_smile: I’m really looking forward to see this done. Anyway, are there any more Screenshots you can show, to teaser us a bit :slight_smile:

cheers
::neosushi::


#394

Hey Jershaun,

Aren’t RPC’s just texture mapped Polygons that always point at the camera? Like the “Billboard” technique? Maybe I’m missing something but, I don’t see why they wouldn’t render.


#395

Stefan or Renato:

Do you mean that we will be able to use all C4D noise-types as both 2D and 3D inside the Vray shaders!? :bounce:

Do they look, work and scale (in both 2D and 3D space) the same way as in AR (just asking since I believe FR2 is having (or had?) problems with this)?

I think this feature, if working correctly, would be a real killer since it means that recreating C4D procedural materials for use with Vray, should be fairly easy.
If this is true, then I’m your next customer! :love:


#396

oh mama! don’t you even mention christmas presents and get our hopes up unless you are serious! that would be sweet!


#397

yes :slight_smile:

The sphere that you see is mapped in UV for now with some enhance:c4d noise and some standard c4d noise.

Cheers
Renato


#398

:drool: – looking for wallet…

Sorry for my ignorance but what’s “enhance:c4d noise”? :blush:


#399

It’s a new plugin from 3D-attack. Check the latest issue of the magazine for more info. More to come! :slight_smile:

Some exceptional great news here guys! Beer for everyone :beer:

odo


#400

Thanks for the info odo.
Cheers :beer:
Stéphane