Dear Users,
for the first release we will support all in the sdk available vray-shaders, no c4d shaders.
i counted 25(Renato corrected me, the other plugin are not for texture or shaders) vrayshader.dlls at the moment, there are shaders for combining shaders, for blending, for sss, for some proceduals, but we first have to connect all to say exactly for what effects they might be used. the vrayshaders are also highly optimized for vray use and speed.
when i get the built with all shaders from Renato i can test and compare with maxversion shaders. what i can promise is to compare some of the nice vraymaterials there and translate them for c4d, when we have all vrayshaders in my built.
at the end you can make all kind of materials with the vray setup, maybe a tiny bit of other workflow, because we are on c4d not max.
in the end the rendercores of both max, maya and cinema will be the same. only the connections are different.
the standalone is basicly nothing but the rendercore without maxconnection with sdk.
We just have to wait that Vlado puts his latest stuff into the new sdk. he send us updates regulary.
as i said, we need a tiny bit more of patience;-)
cheers
Stefan