we proudly announce: (VRAY for CINEMA 4D)


#361

Hi,

I’m implementing all procedural shaders supported in the current vray release.

Maybe that i’ll do a shader to trace the my Fur and all Fur generated with the U in the width and V in the heigh. Polygonal hair can be rendered too.

I don’t like dongle… :slight_smile: but we need to meet about this.

Cheers
Renato


#362

Wow, thanks for the quick reply!

Sorry if I’m being “thick” but I don’t know enough about Vray shaders to know if your reply means that procedural 2D/3D noise will be available (for displacement, bump, etc.). An acquaintance of mine, that is a long time Vray user, once told me that the Vray standalone has no such capabilities (forcing the use of bitmaps), but I’m hoping that he’s wrong(?).

I’m basically wondering if fully procedural materials like:
http://www.vray-materials.de/all_materials.php?mat=532
and
http://www.vray-materials.de/all_materials.php?mat=543
would be possible with?

When looking for more info on the subject I’ve found nothing. Any hints or info would be very helpful in determining if this is a product for me (I’m a very “procedural kind of guy” :))!

Even the remote possibility of fur sounds great!

I actually prefer a dongle to the FR2-kind-of-solution but a number-based solution (like Maxon’s) is of course always the least cumbersome.


#363

:thumbsup: thanks for the news


#364

Hi all,

these two material are very beautiful :slight_smile:
I think that with the use of shaders nested like in cinema these material can be done. :slight_smile:
But i don’t know what’s the difference of the Max Vray and the standalone.
We’ll work also in a library of material and i need to investigate about this specific library.

Cheers
Renato


#365

I’ll be looking out for your conclusions :slight_smile:

I’ll try to get some more info about the Max/standalone differences from my friend, but if I remember correctly, I think that it had something to do with procedural noise and the likes only being available through Max/Vray-plugins. If Vlado happens to read this thread I’m sure he could enlighten us(?).

Stéphane out (Zzzzz)


#366

Renato,

Since you are mac, will Vray for C4D also be for UB
as well as PPC ?

And, what is the lowest # version Vray for C4D will work with

TIA.

Edit: I’d prefer no dongle, please (too much like LW)


#367

osxman :slight_smile: I’ll write email to Vlado.

vid2k2:
With the bridge plugin you’ll get vray too and the plugin will work on both R9.6 and R10.
In fact if you have a VrayLicense you just only to install the plugin that have inside all need.

I’ll start first porting test in this week… or later :slight_smile:
Is planned to release the plugin for both platform.

Cheers
Renato


#368

Hey OSXMan,

I use Vray in Max here at work and I happen to know a little about what you are asking because I was prodding Vlado about it a while back too.

So, will you be able to produce shaders like the ones in the pictures using only procedural textures? It depends on a few things: First and foremost, what procedural textures did they use to make those examples? I would assume that in most cases they are just standard Max procedurals that have been layered and combined in vary creative ways. The Max system is very similar to C4D in the way you can combine and layer textures. I can tell you that for the most part, there is really nothing special about Max procedurals and most of the basic textures are available in Cinema too. If anything Cinema’s shading system is much more advanced.
The other thing is that Vlado has made a Vray plug-in standard that includes a way to make your own shaders (as well as procedural geometry and render extensions like the VrayFur example). There are already a few avalible now. The “Fast SSS” and “Carpaint” textures are examples of custom textures/shaders that are included with Vray. So, we have a few options there as well.
The last issue is one that Renato needs to figgure out and that is whether or not he can get the C4D textures to render in Vray or if he can get C4D to use the Vray plug-ins. He did say he had one those issues figured out but it wasn’t clear which it was. :wink:

Either way, there will most likely be a lot of options to choose from.

I hope this helps to clear this up a little.


#369

Renato should be able to sample most Cinema shaders for use in VRay by using AttachVolumeDataFake, this allows the generation of a nearly empty volumedata without it being totally filled with geometry data (which would be memory intensive, and is done by simply stopping the render process at a different point in the pipeline) but with camera data, this will allow the generation and handling of most projection methods and therefore the sampling of most shaders both 2D and volumetric, some shaders though wont work this way, as they require geometry information.

The handling of Cinema’s material tag system shouldn’t be underestimated in terms of potential complexity though, due to the combination not just of tags on a single object (and their options and projection handling) but tags and selections accross multiple objects within a hierarchy, and then the resulting effect for instance of combining materials with alphas differing projections and selection limits on each channel. Though it sounds as if they’ve already sorted all of this side of things out already.


#370

Renato, ngrava and Per-Anders:
What you have to say sure sounds promising. Hope you can pull it off Renato. If anyone can, I guess it would be you ;).

Eager to see what Vlado has to say…

Cheers,
Stéphane


#371

Dear Users,

for the first release we will support all in the sdk available vray-shaders, no c4d shaders.
i counted 25(Renato corrected me, the other plugin are not for texture or shaders) vrayshader.dlls at the moment, there are shaders for combining shaders, for blending, for sss, for some proceduals, but we first have to connect all to say exactly for what effects they might be used. the vrayshaders are also highly optimized for vray use and speed.

when i get the built with all shaders from Renato i can test and compare with maxversion shaders. what i can promise is to compare some of the nice vraymaterials there and translate them for c4d, when we have all vrayshaders in my built.

at the end you can make all kind of materials with the vray setup, maybe a tiny bit of other workflow, because we are on c4d not max.

in the end the rendercores of both max, maya and cinema will be the same. only the connections are different.
the standalone is basicly nothing but the rendercore without maxconnection with sdk.
We just have to wait that Vlado puts his latest stuff into the new sdk. he send us updates regulary.

as i said, we need a tiny bit more of patience;-)
cheers
Stefan


#372

VRAY for CINEMA 4D comming!

MAC OS X verison will come out same time too?


#373

@ Vicchen
This is the most popular question asked here and these guys have answered it many, many times. Your answer is in more than one post over the last couple of pages. In fact, it is so near that if it had teeth, it would bite you. :wink:


#374

I am sorry…just cannot wait. :stuck_out_tongue:


#375

@ Vicchen, it is okay, I am with you. Renato and Stefan have worked hard on a solid bridge and in the process, whipped up the excitement.


#376

Stefan … PM sent :stuck_out_tongue:


#377

Per-Anders:

Thanks for the info :slight_smile:

Cheers
Renato


#378

will vrayforc4d be able to render hair (hair modul,not polygonal hair)?
…if not…is it possible to do it in an future update?


#379

Hair is made specificly for AR. no other renderengine can render this without making it polygons, sorry…this would meant a total rewrite of hair.

cheers
Stefan


#380

Is there the possibility of Renato’s fur plugin for vray?

Jorge Arango