We need help to bring a concept art to life!


#1

Hello everyone, me and a couple of people have been working on a game fora while. We are at a state where the code is getting good, the concepts andmechanicsare also doinggreat, butwe have a huge lack in 3D models and animation. The biggest one is withthe characters. We have that sweet concept art, but no one to work with it :confused:

So this is why I came here. We need this beauty build! and a couple more if you really want too :thumbsup:

Requirement :
Tools:Pref forblender, but no problems whitmaiaor 3D Max.*
Poly:Somewhere between 3000 and 5000 but alwaysnegotiable. We hope to put more detailsinthe texture.
Texture:Pref forhandpaintedtexture.No needfor hugesdetails, butclean.
Rigging and animation:Thecharactersneed a few basicanimations just to be able to showcase. Stuff like:looping walking,looping running, punch, get hit, enrage, die.
Details:We hope to be able to applymultiple
skins on eachcharacter, meaning some part should be removable andchangeable, like the armor and
maybethe hair. But just one texture would beenough*for the moment.

Project details:The game is a tactical MMORPG, inanopen 2.5D, set in a nearfuturewhit spacewizardsandweirdbutawesome*stuff. For more info you can go check your forum thread at: http://hub.jmonkeyengine.org/t/project-rift-in-the-prophecy-tactical-mmorpg/32134

Expectation:As this isanamateurproject, we donโ€™t ask too much.Thoughdue to some recent problems with some members I now demand more frequent feedback. We also have some qualitystandards, but thatdoesnโ€™t meanyou need to be a pro:that mean you need to be ready to rework the asset, but if you love what you are doingIhave no doubt you are fit for that task!

Contacts:If you want to sign in, you can contact me at JavaKhanStudio@Gmail.com. For questions, you can contact me directlyhere.