Responsibilities:
Assist in setting and maintaining visual standards for game play and art direction
Work closely with Art Director to establish style and mood.
Work with artists and designers to create all kinds of special effects
Maintain guidelines and quality standards for the art department.
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[left]Requirements:
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[left] Minimum 3 years experiences in game industry or related industry.
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[left] Shipped at least 1 product on current gen platforms as SFX Artist.
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[left] Excellent in 3DMax, Maya, Photoshop and other related software.
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[left] Have wide artistic styles.
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[left] Excellent sense of scale, detail, form and texture.
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[left] Strong understanding of particle effects.
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[left] [color=black]Organize workflow to stay on schedule [/color]
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[left] Strong communication, teamwork[color=black] and quick learning[/color]
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