That’s a very rough velocity estimation 
what should i say? me = math genious! 
Hmm… we’ve serious doubts that manipulations with thousands of spheres is sooo easy for user
And (even more important) rigid body dynamics cannot help for liquids dynamics, they are very “different dynamics”.
in my imagination this should be exactly as easy as every particle generator with thousands of particles.
and to be honest, i don’t know the differences between rigid and liquid dynamics and i don’t really care. for me it has to look and feel right.
the only reason i brought this idea up here, was this little rodeo test movie i showed you. the movement was close enough to liquid to get me thinking how this could get better and, first of all, better managable.
BTW: we notice “a strange effect of Rodeo” - looks like anything should come WITH collision detection, physical engines etc. etc. Otherwise - it’s too little and doesn’t deserve our attention (we think only globally). But do you really need such cool physics? Your movie (last posted here) is very impressive, but let’s imagine a water stream instead of balls. Uwe, do you plan a “Titanic-2 film”?
If so, you need a specialized tool with price like $10K as minimum (don’t forget us if it happens). But how about more modest, more practical, utilitarian water effects? And (also important) with cheap price. Who said that “collision detection” is the center of this universe? A year ago we observed carefully all movies that EI artists done with RF. It’s very noticable: all is going perfectly and amazed in closed volume, like water/juice fills a glass/cap. But in “architecture area” (fountains, waterfalls etc.) successes are much more modest. Thus we aren’t sure RF should be an etalon to copy.
well, it’s like christmas: you play with the new toy and think of ways to use it until it breaks and the next big toy comes around 
and no, it’s not the centre of the universe, but it is fun and interesting enough to keep me thinking in what direction this could be used, besides the obvious.
throw something shiny in my direction and i will bite 
there was a time when 3d was dominated by huge, expensive SGI maschines. then came the desktop with flexible and cheap software. you know the rest of the story.
igors, i don’t want you to be cheap, but very flexible 
and again, this is just an idea we are discussing, nothing more.