Hey Blair,
Yeap, your great free plug-in does the trick for very simple simulations, but anything complex simply crashes the Plug/EI.
I emailed you an example of this a couple on months ago… I can resend if you want…
Basicly, if you want to have a fountain, that’s fine, but if you want to have a realwave (for a splash or fluid flowing into a pool etc.) then you’re talking over a million polygons per .bin, the plug-in can’t handle this (you just go into a terminal loop/spinning beach ball).
A possible solution is to export .objs from Realflow instead of .bins and convert to .fac and fact cycle in EI, unfortunatly batch conversion from .obj to .fac doens’t exsist in Transporter and isn’t practical in OBJ2FAC (yet!). This would be the prefered method because .bin files don’t contain normals, but once converted to .fac you have normals, so renders are several hundred percent faster.
I’ll do you a movie with caustics this week 
Ian