ok So I have a watch that I comped animated graphics on the glass. I rendered out a UV pass from Maya and animated graphics from AE 2048 by 2048 and brought it to Nuke. I chose to do it this way so I can swap and edit the graphics easily. Everything is working, But the graphics that I rendered out of AE into an image sequence appears very bit like on the model, especially when I add stuff like glow and godrays. How can I have crisp animated graphics on a model?
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